[{"data":1,"prerenderedAt":116},["ShallowReactive",2],{"article-intro-to-2d-unity-shaders":3,"author-Julian Wilton":49,"related-intro-to-2d-unity-shaders":69,"siblings-intro-to-2d-unity-shaders":109},{"id":4,"title":5,"author":6,"banner":7,"body":12,"category":39,"createdAt":40,"description":18,"extension":41,"meta":42,"navigation":43,"path":44,"seo":45,"slug":6,"stem":46,"summary":18,"updatedAt":47,"__hash__":48},"blog\u002Fblog\u002F007.intro-to-2d-unity-shaders.md","Intro to 2D Unity Shaders!",null,{"src":8,"width":9,"height":10,"alt":11},"\u002Fblog-assets\u002Fintro-to-2d-unity-shaders\u002F4ELmtqTT44LvCvMAx8601C-Icon.png",1920,1080,"Unity Shader Graph 2D an artists Guide",{"type":13,"value":14,"toc":35},"minimark",[15,19,23,26,29,32],[16,17,18],"p",{},"Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro.",[20,21],"youtube",{"id":22},"-Chj5hh11BY",[24,25],"hr",{},[16,27,28],{},"This is a look into making shaders for 2D Sprite shaders, which isn't too different to making normal shaders. Just requires more limited inputs.",[16,30,31],{},"A basic shader is made of the FRAGMENT & VERT passes. The FRAG pass is the pixel information to render. It is broken down into RGBA values which represent a texture. The VERT pass is used to re-position vertices on the mesh of the sprite and is broken down into X Y & Z positions. While using a Sprite Renderer you are essentially using a quad mesh. So there is 4 vertices inside the sprite mesh.",[16,33,34],{},"Follower along in the video as I make a shader in unity using shader graph for a 2D sprite using the Universal Render Pipeline.",{"title":36,"searchDepth":37,"depth":37,"links":38},"",2,[],"General","2020-10-06T10:39:43.278Z","md",{},true,"\u002Fblog\u002Fintro-to-2d-unity-shaders",{"title":5,"description":18},"blog\u002F007.intro-to-2d-unity-shaders","2020-10-08T04:39:23.669Z","Q_FqIfPgkXO-aPZNJdAcYtbU7p7FgWClFBZEkhuTNy4",{"id":50,"bio":51,"bluesky":6,"createdAt":52,"extension":41,"image":53,"instagram":6,"linkedin":6,"meta":57,"name":56,"order":62,"position":63,"pronoun":64,"slug":65,"spotify":6,"stem":66,"twitter":67,"__hash__":68},"team\u002Fteam\u002F01-julian-wilton.md","Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find.","2023-01-09T07:03:57.672Z",{"src":54,"width":55,"height":55,"alt":56},"\u002Fteam\u002F4acqCs7tRnTD2evOCACefG-Julian-2-.png",1208,"Julian Wilton",{"body":58},{"type":13,"value":59,"toc":60},[],{"title":36,"searchDepth":37,"depth":37,"links":61},[],1,"CREATIVE DIRECTOR","He\u002FHim","julian-wilton","team\u002F01-julian-wilton","JulianWilton_","f6_YMtgMzARfQFnLC_Ic0UopbSvWfsfrgBoS5L0m2iA",[70,88,98],{"path":71,"title":72,"summary":73,"description":74,"category":39,"author":6,"banner":75,"createdAt":80,"authorDetails":81},"\u002Fblog\u002Fannouncing-mass-a-co-working-sanctuary-for-game-devs-by-massive-monster","ANNOUNCING - MASS: a co-working sanctuary for game devs by Massive Monster","Designed by game developers, for game developers, MASS is a place to not just work, but to create, connect, and push the boundaries of creativity and play.","Melbourne-based studio Massive Monster, developers behind the hit indie game Cult of the Lamb, are excited to announce the launch of MASS, a new co-working space in Collingwood, Victoria.",{"src":76,"width":77,"height":78,"alt":79},"\u002Fblog-assets\u002Fannouncing-mass-a-co-working-sanctuary-for-game-devs-by-massive-monster\u002FwnJbVFVnTs41kwBEtfGiD-MASS-ILLO-BRANDMARK-01.png",591,631,"MASS logo","2025-11-16T06:37:10.391Z",{"id":50,"bio":51,"bluesky":6,"createdAt":52,"extension":41,"image":82,"instagram":6,"linkedin":6,"meta":83,"name":56,"order":62,"position":63,"pronoun":64,"slug":65,"spotify":6,"stem":66,"twitter":67,"__hash__":68},{"src":54,"width":55,"height":55,"alt":56},{"body":84},{"type":13,"value":85,"toc":86},[],{"title":36,"searchDepth":37,"depth":37,"links":87},[],{"path":89,"title":90,"summary":91,"description":36,"category":39,"author":6,"banner":92,"createdAt":97,"authorDetails":81},"\u002Fblog\u002Ftaking-up-space-melbourne-games-week-networking-event","Taking Up Space - Melbourne Games Week Networking Event","Massive Monster and ACMI are proud to present Taking Up Space, an opportunity to bring women and gender diverse game developers together for an afternoon of talks, networking, and solidarity.",{"src":93,"width":94,"height":95,"alt":96},"\u002Fblog-assets\u002Ftaking-up-space-melbourne-games-week-networking-event\u002F2pAWf7fSvzxYWmuVyO22wc-TakingUpSpace2-2-.png",5176,3197,"taking up space","2024-08-05T04:44:33.361Z",{"path":99,"title":100,"summary":101,"description":102,"category":39,"author":6,"banner":103,"createdAt":108,"authorDetails":81},"\u002Fblog\u002Fa-message-from-the-team-post-pax","A Message From the Team, Post-PAX!","We have finally come to the end of Melbourne International Games Week! We laughed, we cried, and we all praised the Lamb in real life!","We have finally come to the end of Melbourne International Games Week!",{"src":104,"width":105,"height":106,"alt":107},"\u002Fblog-assets\u002Fa-message-from-the-team-post-pax\u002F4YCbIn4QS3LEAjK2y4Ws0o-Screenshot-2023-10-19-143623.png",957,501,"Leshy","2023-10-19T13:11:36.699Z",{"newer":110,"older":113},{"path":111,"title":112},"\u002Fblog\u002Fannouncing-our-new-game-cult-of-the-lamb","Announcing our New Game  † CULT OF THE LAMB †",{"path":114,"title":115},"\u002Fblog\u002Fwhisky-review-laphroaig-feat-jay","Whisky Review - Laphroaig feat. Jay",1778296182563]