# Massive Monster
> Massive Monster is an independent game development studio, creating games bursting with creativity and with a core focus on personality and play!
Canonical Origin: https://massivemonster.com
## LLM Resources
- [Full Content](https://massivemonster.com/llms-full.txt)
Complete page content in markdown format.
## Pages
### Games · Massive Monster
Source: https://massivemonster.com/games
Description: We take you on massive adventures, usually involving hotdog vengeance, being a giraffe on a unicycle or experiencing the horror of life as a blue stick desperately avoiding death around every corner.
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h1. Monstrous Creations
Check out our devious work! We create massive adventures, usually involving possessed lambs, hotdog vengeance, being a giraffe on a unicycle, or experiencing the unrelenting challenges of being a blue stick, narrowly avoiding death around every corner.
[ View Cult of the Lamb](https://massivemonster.com/games/cult-of-the-lamb) [ View The Adventure Pals](https://massivemonster.com/games/the-adventure-pals) [ View Never Give Up](https://massivemonster.com/games/never-give-up) [ View Unicycle Giraffe](https://massivemonster.com/games/unicycle-giraffe) [**Buy Merch! **](https://merch.devolverdigital.co/collections/cult-of-the-lamb)
---
### Blog · Massive Monster
Source: https://massivemonster.com/blog
Description: News from your favourite monster, exploring our game development process, exciting updates & announcements and guides on how to eat your foes.
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h1. Monster News
News from your favourite monster about our game development process, exciting announcements and updates, and guides on how to best eat your foes.
-  ## [Limited Edition, Mysterious New Woolhaven Items For Pre-Order!](https://massivemonster.com/blog/limited-edition-mysterious-new-woolhaven-items-for-pre-order)**Julian Wilton**·27 Jan 2026
The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise! More mysterious items have appeared in our merch store. No one knows where they came from or their purpose... -  ## [Cult of the Lamb: Woolhaven, Out Now!](https://massivemonster.com/blog/cult-of-the-lamb-woolhaven-out-now)**Julian Wilton**·27 Jan 2026
Cult of the Lamb: Woolhaven, is Out Now! A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation. -  ## [River Boy Forever](https://massivemonster.com/blog/river-boy-forever)**Julian Wilton**·8 Jan 2026
Narayana Johnson AKA River Boy did some incredible work on Woolhaven, so we wanted to share some insight into the process for those who care as deeply about his work as we do. -  ## [ANNOUNCING - MASS: a co-working sanctuary for game devs by Massive Monster](https://massivemonster.com/blog/announcing-mass-a-co-working-sanctuary-for-game-devs-by-massive-monster)**Julian Wilton**·16 Nov 2025
Designed by game developers, for game developers, MASS is a place to not just work, but to create, connect, and push the boundaries of creativity and play. -  ## [Introducing WOOLHAVEN: Cult of the Lamb's HUGE New Story Expansion](https://massivemonster.com/blog/introducing-woolhaven-cult-of-the-lambs-huge-new-story-expansion)**Julian Wilton**·20 Aug 2025
Woolhaven, a HUGE new expansion to Cult of the Lamb, releases early 2026! -  ## [Cult of the Lamb PAX24 Cosplay Competition](https://massivemonster.com/blog/cult-of-the-lamb-pax24-cosplay-competition)**Julian Wilton**·26 Aug 2024
The One Who Waits was witnessed your passion for cosplay and has decided to reward it!Step up and showcase your beautiful cosplay at the Massive Monster booth at PAX Aus 2024. Prizes await the faithful, with over $1000 to be won. -  ## [Taking Up Space - Melbourne Games Week Networking Event](https://massivemonster.com/blog/taking-up-space-melbourne-games-week-networking-event)**Julian Wilton**·5 Aug 2024
Massive Monster and ACMI are proud to present Taking Up Space, an opportunity to bring women and gender diverse game developers together for an afternoon of talks, networking, and solidarity. -  ## [A Message From the Team, Post-PAX!](https://massivemonster.com/blog/a-message-from-the-team-post-pax)**Julian Wilton**·19 Oct 2023
We have finally come to the end of Melbourne International Games Week! We laughed, we cried, and we all praised the Lamb in real life! -  ## [Celebrate Melbourne International Games Week, Cult Style!](https://massivemonster.com/blog/celebrate-melbourne-international-games-week-cult-style)**Julian Wilton**·26 Sept 2023
As a small team based in Melbourne, we're super excited to participate in celebrating all things Cult of the Lamb next week! -  ## [Cult of the Lamb x Don't Starve Together!](https://massivemonster.com/blog/cult-of-the-lamb-x-dont-starve-together)**Julian Wilton**·30 Aug 2023
In case you missed it - we recently partnered up with the wonderful team behind Don't Starve Together, Klei Entertainment, to celebrate their 10 year anniversary by bringing a new, exciting update to Cult of the Lamb! -  ## [New Merch, New Vole! Mysterious New Items Now in Store!](https://massivemonster.com/blog/new-merch-new-vole-mysterious-new-items-now-in-store)**Julian Wilton**·30 Aug 2023
The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise! More mysterious items have appeared in our merch store. No one knows where they came from or their purpose, but they sure are deviously cute! -  ## [Cult of the Lamb: An Update From Us](https://massivemonster.com/blog/cult-of-the-lamb-an-update-from-us)**Julian Wilton**·4 Aug 2023
An important update from our team regarding the roadmap, our very first animated short, and more! -  ## [Cult of The Lamb † Release Date Announcement + Steam Demo](https://massivemonster.com/blog/cult-of-the-lamb-release-date-announcement-steam-demo)**Julian Wilton**·9 June 2022
We are happy to announce that Cult of the Lamb will be released on PC & all major consoles on August 11. -  ## [Pre-Order Cult of the Lamb Merch!!](https://massivemonster.com/blog/pre-order-cult-of-the-lamb-merch)**Julian Wilton**·26 May 2022
Show your devotion to the most adorable cult in the land with these high-quality threads ONLINE at the Devolver Digital Store! -  ## [† CULT OF THE LAMB † Console Announcement](https://massivemonster.com/blog/cult-of-the-lamb-console-news)**Julian Wilton**·23 Feb 2022
We are excited to welcome followers on every console into the warm embrace of the cult. Watch for another sermon to find out WHEN the game will be released. Venture forth loyal followers, and spread the word of the lamb! -  ## [Announcing our New Game † CULT OF THE LAMB †](https://massivemonster.com/blog/announcing-our-new-game-cult-of-the-lamb)**Julian Wilton**·16 Aug 2021
Charismatic developer Massive Monster and their faithful followers at Devolver Digital have announced Cult of the Lamb, an adorably dark game about running a cult in a crumbling world of ritual and ruin, utilising a powerful gameplay loop of base building and dungeon crawling. Revealed during today’s Opening Night Live showcase, Cult of the Lamb will begin recruiting loyal worshipers ahead of its launch in early 2022 for PC and consoles. -  ## [Intro to 2D Unity Shaders!](https://massivemonster.com/blog/intro-to-2d-unity-shaders)**Julian Wilton**·6 Oct 2020
Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro. -  ## [Whisky Review - Laphroaig feat. Jay](https://massivemonster.com/blog/whisky-review-laphroaig-feat-jay)**Jay Armstrong**·13 Aug 2020
In the next chapter of our exploration of that beautiful fermented grain drink we call Whisky, Jay takes the reigns to discuss his favourite highland tipple. -  ## [Whisky Review - The Hakushu feat. Julian](https://massivemonster.com/blog/whisky-review-the-hakushu-feat-julian)**Julian Wilton**·4 Aug 2020
Join us as we at Massive Monster explore our favourite fermented grain juice; whisky! We'll be exploring other interests & hobbies outside of our game making. -  ## [The Adventure Pals - Two years of sales report](https://massivemonster.com/blog/the-adventure-pals-2-years-of-revenue)**Julian Wilton**·5 Apr 2020
Hey it's our birthday, wonder what is in the cake. Maybe some juicy financial information that may help you make informed decisions around game development. -  ## [Massive Monster Receives Film Victoria Grant](https://massivemonster.com/blog/massive-monster-receives-film-victoria-grant)**Julian Wilton**·23 Jan 2020
Massive Monster receives grant from Film Victoria for their new unannounced project! -  ## [The Adventure Pals - Porting To Console - Part 1](https://massivemonster.com/blog/the-adventure-pals-porting-to-console-via-unity-part-1)**Julian Wilton**·22 Jan 2020
In this series of technical articles we will discuss how the existing game written in Haxe/OpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going via Unity - ## [The Adventure Pals - Supporting Australian Fire Relief](https://massivemonster.com/blog/the-adventure-pals-supporting-australian-fire-relief)**Julian Wilton**·19 Jan 2020
The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through charities such as RSPCA, Wires, WWF & The Australian Red Cross.
[**Our Games **](https://massivemonster.com/games)
---
### Massive Monster · Digital Games Studio
Source: https://massivemonster.com/
Description: Massive Monster is an independent game development studio, creating games bursting with creativity and with a core focus on personality and play!
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h1. Game Making Monster!
Massive Monster is an award-winning independent game development studio, creating games that are bursting with creativity, with a core focus on personality and play. We strive to squeeze every last juicy drop of fun and ingenuity out of every one of our monstrous creations.
Monster sightings have been recorded in our offices in Australia and the United Kingdom.
[**Our games **](https://massivemonster.com/games)
[**See more **about Cult of the Lamb](https://massivemonster.com/games/cult-of-the-lamb)**Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name.**## **Featured Games **[ View Cult of the Lamb](https://massivemonster.com/games/cult-of-the-lamb) [ View The Adventure Pals](https://massivemonster.com/games/the-adventure-pals) [ View Never Give Up](https://massivemonster.com/games/never-give-up) [**All Games **](https://massivemonster.com/games) ## **Recent News **-  ## [Limited Edition, Mysterious New Woolhaven Items For Pre-Order!](https://massivemonster.com/blog/limited-edition-mysterious-new-woolhaven-items-for-pre-order)**Julian Wilton**·27 Jan 2026
The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise! More mysterious items have appeared in our merch store. No one knows where they came from or their purpose... -  ## [Cult of the Lamb: Woolhaven, Out Now!](https://massivemonster.com/blog/cult-of-the-lamb-woolhaven-out-now)**Julian Wilton**·27 Jan 2026
Cult of the Lamb: Woolhaven, is Out Now! A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation. -  ## [River Boy Forever](https://massivemonster.com/blog/river-boy-forever)**Julian Wilton**·8 Jan 2026
Narayana Johnson AKA River Boy did some incredible work on Woolhaven, so we wanted to share some insight into the process for those who care as deeply about his work as we do. [**All News **](https://massivemonster.com/blog)
---
### About · Massive Monster
Source: https://massivemonster.com/about
Description: Massive Monster is an award winning indie developer made up of one really big monster and their many "pets" who help fulfil their game making dreams. We maintain a core focus on personality and play.
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h1. Who is Massive Monster?
Massive Monster is an award winning indie developer made up of one really big monster and their many "pets" who help them fulfil their game making dreams. With a core focus on personality and play, we create worlds filled with stories to be told and adventures to be had.
Monsters are on their way to world domination, having been sighted across Australia and the UK, as well as Europe and Singapore.
[**Our games **](https://massivemonster.com/games)
 ## Awards And Achievements With three award-winning titles under our belt for Console and Steam - 'Cult of the Lamb,' 'Adventure Pals,' and 'Never Give Up' - Massive Monster has a track record of creating games with a high standard of excellence, striking visuals, and buckets of personality. [**AGDA** ~~Studio of the Year~~](https://agdas.com.au/faq/2025/)**2025**[**Unity Awards** ~~Best Desktop/Console Game~~](https://unity.com/awards/2023)**2023**[**World Soundtrack** ~~Game Music Award~~](https://www.worldsoundtrackawards.com/awards/winners-and-nominees)**2023**- [**~~BAFTA Game Awards~~**](https://www.bafta.org/media-centre/press-releases/bafta-announces-the-nominations-for-the-bafta-games-awards-2023) (nominated Best Game, Game Design, Original Property), 2023 - [**~~New York Game Awards~~**](https://nygamecritics.com/2023/01/04/awards-here-are-all-the-nominees-for-the-12th-annual-new-york-game-awards/) (nominated Game of the Year), 2023 - [**~~Gayming Awards~~**](https://gaymingmag.com/2023/04/gayming-awards-2023-winners-revealed/) (Game of the Year), 2023 - [**~~The Game Awards~~**](https://www.gematsu.com/2022/11/the-game-awards-2022-nominees-announced) (nominated Best Independent Game), 2022 - [**~~BAFTA Breakthrough Brit~~**](https://www.bafta.org/media-centre/press-releases/bafta-announces-breakthrough-brits-of-2018/) (Jay Armstrong), 2019 - [**~~Intel Level Up~~**](https://en.wikipedia.org/wiki/Intel_Level_Up), 2017 & 2018 - [**~~PAX Indie Showcase Winner~~**](https://aus.paxsite.com/en-us/features/indie-showcase/archive.html), 2017 - [**~~The Unity Awards~~**](https://unity.com/awards/2023) (Best Console/Desktop), 2023 - [**~~World Soundtrack Awards~~**](https://www.worldsoundtrackawards.com/awards/winners-and-nominees) (Game Music Award · River Boy/Narayana Johnson), 2023 - [**~~Australian Game Developer Awards~~**](https://igea.net/2022/10/igea-announces-the-winners-of-the-2022-australian-game-developer-awards/) (Game of the Year, Excellence in Music, Art, Gameplay), 2022 - [**~~Golden Joystick Awards~~**](https://www.gamesradar.com/golden-joystick-awards-2022-winners/), 2022 - [**~~Australian Game Developer Awards~~**](https://vicscreen.vic.gov.au/news/victoria-shines-at-2018-australian-game-developer-awards) (Game of the Year), 2018 - [**~~Made With Unity Award~~**](https://blog.unity.com/community/the-2018-unity-awards-winners), 2018 - [**~~Indie Prize Winner~~**](https://videogamegeek.com/videogamehonor/41880/2016-indie-prize-best-kidsfamily-game-winner), 2016 ## Team Members The horde responsible for bringing Massive Monster's devious creations to life, each loyal pet offers a little something special to the group, or are otherwise eaten whole. ### **Jay Armstrong** Named a ‘Breakthrough Brit’ by BAFTA, Jay originally started a career in International Geopolitics before ‘accidentally’ realising his dream of becoming a game developer. Since then he has created and shipped over 20 games for web, mobile, desktop and console. ### **Julian Wilton**He/Him Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find. ### **Pooch Sills**They/Them Meet Pooch, the studio manager extraordinaire! By day, they manage the chaos here at Massive Monster by slaying the email game and keeping things organised. By night, the work doesn’t stop for Pooch, as they also studio manage for their cat Trico, who runs a very tight ship at home. ### **Angus Dick** Angus has been making art and animation for indie videogames since 2011. His work has been BAFTA nominated, included in numerous showcases and has been exhibited in museums. ### **Adrian Tosello** Adrian is a gameplay programmer and designer with a background in music and audio, who is passionate about player fun, sandbox worlds and procedural generation. When not fixing bugs and dreaming up strange systems for NPC relationship dynamics, he moonlights as a jazzy swing dance teacher and plays the saxophone. ### **Aiden Mellor**He / Him Aiden Mellor is an indie developer with a passion for design, computers, and all things pixelated. After a stint in the corporate world, Aiden decided to trade suits for sprites, diving headfirst into game development to rekindle their love for creativity and hands-on coding. ### **Ice**He / Him I’ve wanted to make games since primary school but started learning after high school, focusing on programming. While at university, I worked on business applications and explored Unity, 3D modeling, and prototyping. I later joined Knights of Unity and worked on Cult of the Lamb 🎮, which sparked my interest in VFX. Overall, I’m a generalist who loves all aspects of game development. ### **Ruby Innes**She/Her Ruby Innes Social Media Monster Ruby has been on the internet for more years than she hasn't. She's also had her grubby little fingers in more pies than a humble baker could make. Community radio hosting, games "journalisming", Twitch streaming, and now social media managing, all roads have led to where she is now: making stupid posts online for a games studio. ### **James Budden**He / Him James keeps the Monster’s treasure chest in order, making sure the studio has enough gold coins to keep creating strange and wonderful worlds. Before joining Massive Monster, he spent nearly two decades in banking and finance across Europe, the Middle East and Asia learning how money behaves (and occasionally misbehaves). He’s also the co-founder of venture firm Rising Tide Investment, backing ambitious founders building the future. When he’s not wrangling spreadsheets, James can usually be found scuba diving, exploring reefs and occasionally thinking about how much simpler economies would be if you could just patch them. ### **Kelsey Gamble**She/Her Kelsey has over 15 years of experience in the games industry, with a special focus on herding cats and chaos wrangling (official terminology). Her contributions have earned her awards over the years, including being voted a top speaker at GDC for her talk on how games communities are doomed (ask her about it if you want to feel depression). She currently splits her time as "mom" (official role title) at New Blood Interactive, and here at Massive Monster as Producer. In her spare time she likes to get really dumb tattoos and volunteer as an event medic so she can see concerts and cool injuries for free. ### **James Pearmain** Whenever James isn’t rocking out in some band or another, he is indefatigable working on any game project he can get his hands on. Since starting his prolific game development career he has had a part to play in the creation of over 100 games. Almost all of them have cats in them. ### **Harrison Gibbins** When Harrison isn't fixing bugs on Cult of the Lamb, he's creating them. He loves to spend his time working on all things gameplay, from enemies and bosses to prototyping wacky ideas. Over the years he has worked on multiple commercial projects ranging from mobiles titles to PC and console. ### **Antony Lavelle** Antony spent more than a decade making dozens of Flash games for the likes of Armor Games and others, and more recently worked as a game designer for SEGA. He also wrote and manufactured a Game Boy game in 2020 and loves VR so much he has a dedicated room for it in his house painted bright green. ### **JoJo Zhou** JoJo is a writer and dramaturg across many mediums including games, multimedia, theatre and prose. She strives to give new angles on old stories, and loves to adapt the principles of storytelling for every method of delivery. She works hard to provide the best life possible for her cat, Biscuit. ### **Carles Dalmau** Carles Dalmau is a Spanish comic artist whose illustrations are a perfect combination of cute and spooky. By drawing every day and working very hard on his characters, he’s created a series of cartoons that are addictive, and easy to admire. Colorful and incredibly detailed, these works take us for a fun adventure to Carles’ fantasy world. ### **Lorna Power** Lorna has previously worked on a variety of games across all genres, and now looks after the wonderful Cult of the Lamb community. She gathers feedback, relays information, and loves to do fun things for the community. Powered by supermarket brand cola and copious amounts of sugar, her dream is to find the One Piece! ### **Valentin Mousnier** Valentin's passion is also his job: using his French tact to point out what's wrong with other people's hard work. After acting as a QA Tester for various Mixed Reality products and B2B software for years, he eventually worked his way to his true calling: video game testing, and is now at war against Cult of the Lamb's bugs! ### **Jan F Sorrentino** Jan is a self-taught Italian artist and animator with over a decade of experience. His passion for animation and gaming merged in his acclaimed work, the Doom & Shroom Cult of the Lamb fan-animation. Jan prioritizes quality over quantity and constantly seeks self-improvement.**In Memoriam ** ## **Narayana Johnson ****AKA River Boy ** Narayana AKA River Boy was our beloved friend and the Audio Director on Cult of the Lamb and every update and expansion. From the award winning OST to the voice of every Follower, Narayana poured his heart and soul into the sound design of this game. A creative powerhouse and an irreplaceable friend, he will always be a part of our game and our journey, and his legacy will never be forgotten.***River Boy Forever *****Listen to his music **[**Read full tribute **](https://massivemonster.com/blog/river-boy-forever) ## Why Do We Do It? It isn't easy working for the Massive Monster, who can be particularly monstrous before the morning coffee. So why do it? Why put our lives on the line each and every day? No, not because we're heroes - well, maybe we are. But that's not the only reason… ### Encourage Creativity Creativity and style are the beating heart of all our games. Our art is hand drawn for that personal touch that can only be achieved when there is a direct route from mind to pen. We want players to have fun and use their imagination to tell their own stories. ### Spark Joy Humour can be found in all our games, as we strive to surprise players and subvert their expectations. We let our imaginations run wild, and hope to spark the creative powers of our players as well. We want to embrace the wild ideas that exist in all of us! ### Take Massive Adventures! What's better than going on a big adventure with your pals? Or joining a cult run by a lamb? Or platforming out of a mysterious and sinister facility? Massive Monster is all about creating the mightiest of adventures!
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### Jobs · Massive Monster
Source: https://massivemonster.com/jobs
Description: Open roles and what positions we are hiring for at Massive Monster.
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h1. Jobs
Current Status
h2. No monsters wanted right now
We're not hiring at the moment, but keep your eyes peeled for the next monstrous opening.
**Join the Newsletter! **
[**Follow Our Socials **](https://twitter.com/massivemonster)
Careers & studio
h2. FAQ
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### Monster Fund · Massive Monster
Source: https://massivemonster.com/monsterfund
Description: Helping indie game developers take over the world with funding, mentorship, and support from Massive Monster. We are looking for unique, juicy games bursting with personality!
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h1. Monster Fund
Helping indie game developers take over the world with funding, mentorship, and support from Massive Monster. We are looking for unique, juicy games bursting with personality!
V0.9: Only accepting Victorian game developers at this time. More regions coming soon! 👽
h2. **MONSTER FUND **
Massive Monster wouldn't be where we are without the support of the people around us - which is why we're excited to give back through the Massive Monster MONSTER FUND!
An initiative to support game developers through funding, mentorship, and community building, we want to help your game grow from prototype to launch.
The Monster Fund exists because we want to see more fun, unique, juicy games get made in a well-supported, sustainable way. Making games is hard, and we want to help!
The Monster Fund is open to any Vic-based dev with a game ready to pitch.
We're accepting prototypes and vertical slices - show us what you've been working on!
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h2. **HOW DOES IT WORK? **
The Monster Fund supports the development of new games by providing:
💰
h3. **Funding **
- We give you money to ship your game! We're accepting applications for project funding asks from $50,000 up to $500,000 AUD.
- This funding ask will be recoupable.
🧭
h3. **Mentorship **
- We'll help you turn your game into a pitchable product to either secure a publisher or go down a self publishing route - it's up to you.
- You'll receive mentorship and advice from the Massive Monster team
- Meet industry friends, connections, and experts who can help you and your project grow
🤝
h3. **Community **
- Build community through included membership to the [MASS Co-Working space](https://mass.co), a place for game developers to work, gather, and support one another
- Receive invites to Monster Friends networking, playtesting, and partying events
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h2. **HOW TO PITCH **
We're looking for games that are:
- Bursting with personality
- Have a unique selling point and strong player fantasy
- Contain a chunky gameplay loop
- Full of juice (yum)
We want pitching to be as easy as possible. Simply fill out the form below!
Need help creating your pitch deck? You can have a look at the Cult of the Lamb pitch deck for reference. This is pretty old now, but feel free to copy the format.
[Cult of the Lamb Pitch Deck](https://www.dropbox.com/scl/fi/j1nvvocswd4l9psbmfnx8/CultOfTheLamb_PitchDeck.pdf?rlkey=capnxayf1qjw5mtfrqcxdjh3w&dl=0)
Questions before you submit? Reach out to us at
[monsterfund@massivemonster.com](mailto:monsterfund@massivemonster.com)
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[**Submit Your Game! **](https://forms.gle/pYD43LEn7FQZNPxp8)
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h2. **FAQ **
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### Brand Kit · Massive Monster
Source: https://massivemonster.com/brand-kit
Description: Current Massive Monster logos, colours, type and site illustrations for press, partners and fan projects.
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**Massive Monster **
h1. Brand Kit
Current logos, colours, typography and site illustrations. Kept deliberately small so press and partners only see what we are actually using.

**01 · Logo **
h2. Primary wordmark
The active wordmark is white artwork with transparency. Keep it on Monster Red or dark ink so it stays legible.

**Primary wordmark**
Used in the site header and generated social images.
[**~~PNG ~~**](https://massivemonster.com/image/logo-primary.png)

**Wordmark on ink**
Use when the red field is not available.
[**~~PNG ~~**](https://massivemonster.com/image/logo-primary.png)

**No-text mark**
Small UI mark used in the mobile drawer. Source is 82x99.
[**~~PNG ~~**](https://massivemonster.com/image/monster.png)
**02 · Colour **
h2. Brand colours
Five values cover the current interface, illustrations and social image templates. Click a value to copy it.
**Monster Red**
Primary
**Monster Blue**
Secondary
**Award Gold**
Accent
**Ink**
Text
**Paper**
Surface
**03 · Type **
h2. Typography
The site uses Sofia Pro via Adobe Typekit.
Display
**Sofia Pro Soft**
Take Massive Adventures
Body and UI
**Sofia Pro**
Games bursting with personality and play.
Utility
**Sofia Pro Condensed**
MELBOURNE · UK
**04 · Sound + buttons **
h2. Interface integrations
These are the branded interaction pieces currently wired into the site. Keep new buttons and sound cues routed through these components so the behaviour stays consistent.
**Live controls **
**Global sound **
Opt-in toggle for hover, press and ambient interaction cues.
**Motion buttons**
`MMotionButton`
Primary CTA wrapper. Adds hover/press motion and a small press sound.
**Goo buttons**
`MRainbowButton`
Used for higher-energy Cult of the Lamb and Discord surfaces.
**Sound toggle**
`MSoundToggle`
Global opt-in control used on the footer and the interactive monster.
**Sound hooks**
`useSound()`
Navigation, cards, forms and monster interactions play short branded cues.
**05 · Illustrations **
h2. Site illustration set
These are the illustrations currently referenced by pages, footer, errors and social metadata.
[**Home** /image/illustrations/home.svg](https://massivemonster.com/image/illustrations/home.svg) [**Games** /image/illustrations/game.svg](https://massivemonster.com/image/illustrations/game.svg) [**News** /image/illustrations/news.svg](https://massivemonster.com/image/illustrations/news.svg) [**Hire** /image/illustrations/hire.svg](https://massivemonster.com/image/illustrations/hire.svg) [**Contact** /image/illustrations/contact.svg](https://massivemonster.com/image/illustrations/contact.svg) [**Location** /image/illustrations/location.svg](https://massivemonster.com/image/illustrations/location.svg) [**About** /image/illustrations/about.svg](https://massivemonster.com/image/illustrations/about.svg) [**History** /image/illustrations/history.svg](https://massivemonster.com/image/illustrations/history.svg) [**Awards** /image/illustrations/awards.svg](https://massivemonster.com/image/illustrations/awards.svg) [**Team** /image/illustrations/team.svg](https://massivemonster.com/image/illustrations/team.svg) [**Lightbulb** /image/illustrations/lightbulb.svg](https://massivemonster.com/image/illustrations/lightbulb.svg) [**Mailman** /image/illustrations/mailman.svg](https://massivemonster.com/image/illustrations/mailman.svg) [**Monster Fund** /image/illustrations/monsterfund.svg](https://massivemonster.com/image/illustrations/monsterfund.svg) [**404** /image/illustrations/404.svg](https://massivemonster.com/image/illustrations/404.svg)
**06 · Downloads **
h2. Minimal asset links
[**Primary wordmark** PNG · transparent white](https://massivemonster.com/image/logo-primary.png) [**No-text mark** PNG · 82x99 red-backed mark](https://massivemonster.com/image/monster.png)
---
### Contact · Massive Monster
Source: https://massivemonster.com/contact
Description: Get in touch with Massive Monster about our games, the Monster Fund, partnerships and press.
Right-click for brand kit
YouTubeXBlueskyDiscord
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h1. Howdy!
Your friendly Massive Monster here. I'm always up for a chat & for any opportunity to devour enemies.
Studio location
h2. Where is Massive Monster?
There have been sightings of Massive Monster across the world but he spends most of his time in Melbourne, Australia for its delicious coffee. The rest of the time he can be found in the United Kingdom due to his love of grey skies and rain.
h2. FAQ
Common questions our friendly Massive Monster gets asked as he's wandering around.
Streaming, keys & drops
Merch
Community
Bugs & support
Updates & teases
Careers & studio
---
### The Adventure Pals · Massive Monster
Source: https://massivemonster.com/games/the-adventure-pals
Description: The Adventure Pals is an epic adventure platformer fueled by imagination, friendship, and the dark side of hot dogs.
Right-click for brand kit
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h1. **A Story of Love, Giraffes & Hotdogs **## **About ** The Adventure Pals is an epic adventure platformer fueled by imagination, friendship, and the dark side of hot dogs. Your dad has been dadnapped and you, your pet rock, and a tongue-helicoptering giraffe must fight your way through levels filled with platforming, bizarre enemies, and big bosses to save the world!
- **Release Date**
- **April 3rd, 2018**
- **Publisher**
- [Massive Monster](https://massivemonster.com/)
- **Rating**
- **ESRB 10+**
[PlayStation](https://store.playstation.com/product/EP2638-CUSA09661_00-0000000000000001) [Steam](https://store.steampowered.com/app/396710/The_Adventure_Pals/) [GOG](https://www.gog.com/en/game/adventure_pals) [Nintendo Switch](https://www.nintendo.com/store/products/the-adventure-pals-switch/) [Xbox](https://www.xbox.com/games/store/the-adventure-pals/bzgt1plmrbkx) [Join Discord](https://discord.gg/MassiveMonster) ## **Features**### **CO-OP GAMEPLAY** Every adventure is better with a buddy... play solo, or with your bestie! ### **BIG BOSSES** Challenge the biggest and baddest bosses, featuring a tree, breakfast, vegetables, and more! ### **BEST PALS!** Explore a magical world with your trusty pet rock and giraffe who fight alongside you. ## **About**### **Your Dad is being turned into a hotdog!** Who is Mr. B really, and why is he kidnapping old people to turn them into hotdogs? Only you can find out and stop his wicked plans, alongside your best buddies Sparkles and Mr. Rock. ### **Play with your best Pal!** Explore a vast and bizarre world, taking you throughout five unique and vibrant areas, each filled with a high demand for rubies, love, and beating the heck out of baddies. ### **Make new friends** The Adventure Pals is a mixture of lovingly handcrafted platformer levels, combat focused arenas, and RPG-like locations with kooky townsfolk who all have an interesting story to share. ## **Media**## **Awards** ## **Blog**-  ## [The Adventure Pals - Two years of sales report](https://massivemonster.com/blog/the-adventure-pals-2-years-of-revenue)**Julian Wilton**·5 Apr 2020
Hey it's our birthday, wonder what is in the cake. Maybe some juicy financial information that may help you make informed decisions around game development. -  ## [The Adventure Pals - Porting To Console - Part 1](https://massivemonster.com/blog/the-adventure-pals-porting-to-console-via-unity-part-1)**Julian Wilton**·22 Jan 2020
In this series of technical articles we will discuss how the existing game written in Haxe/OpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going via Unity - ## [The Adventure Pals - Supporting Australian Fire Relief](https://massivemonster.com/blog/the-adventure-pals-supporting-australian-fire-relief)**Julian Wilton**·19 Jan 2020
The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through charities such as RSPCA, Wires, WWF & The Australian Red Cross.
---
### Cult of the Lamb · Massive Monster
Source: https://massivemonster.com/games/cult-of-the-lamb
Description: Start a Cult, grow your flock, cleanse the non-believers.
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h1. **Start a Cult, grow your flock, cleanse the non-believers. **
h2. **About **
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name.
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.
- Release Date
- **11th August 2022 **
- Publisher
- [Devolver Digital](https://www.devolverdigital.com/)
- Rating
- **Teen **
New Expansion
h2. **Woolhaven **
The biggest story expansion yet. Discover the mysterious land of Woolhaven, take on new bosses, recruit new followers, and uncover what lies beyond the cult.
[**Get Woolhaven **](https://store.steampowered.com/app/3840050/Cult_of_the_Lamb_Woolhaven/)
[**Read the announcement **](https://massivemonster.com/blog/introducing-woolhaven-cult-of-the-lambs-huge-new-story-expansion)

h2. **Buy Cult of the Lamb **
[PlayStation](https://store.playstation.com/product/EP3643-PPSA06465_00-3571249245584917/) [Steam](https://store.steampowered.com/app/1313140) [GOG](https://www.gog.com/en/game/cult_of_the_lamb) [Nintendo Switch](https://www.nintendo.com/store/products/cult-of-the-lamb-switch/) [Xbox](https://www.xbox.com/games/store/cult-of-the-lamb/9PNLPMP1GGH5)
h2. **Buy Merch **
[**Visit the Devolver Store **](https://merch.devolverdigital.com/collections/cult-of-the-lamb)
h2. **Media**[**Join Discord **](https://discord.gg/MassiveMonster) ## **Announcements**-  ## [Cult of the Lamb: Woolhaven, Out Now!](https://massivemonster.com/blog/cult-of-the-lamb-woolhaven-out-now)**Julian Wilton**·27 Jan 2026
Cult of the Lamb: Woolhaven, is Out Now! A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation. -  ## [River Boy Forever](https://massivemonster.com/blog/river-boy-forever)**Julian Wilton**·8 Jan 2026
Narayana Johnson AKA River Boy did some incredible work on Woolhaven, so we wanted to share some insight into the process for those who care as deeply about his work as we do. -  ## [Introducing WOOLHAVEN: Cult of the Lamb's HUGE New Story Expansion](https://massivemonster.com/blog/introducing-woolhaven-cult-of-the-lambs-huge-new-story-expansion)**Julian Wilton**·20 Aug 2025
Woolhaven, a HUGE new expansion to Cult of the Lamb, releases early 2026! -  ## [Cult of the Lamb PAX24 Cosplay Competition](https://massivemonster.com/blog/cult-of-the-lamb-pax24-cosplay-competition)**Julian Wilton**·26 Aug 2024
The One Who Waits was witnessed your passion for cosplay and has decided to reward it!Step up and showcase your beautiful cosplay at the Massive Monster booth at PAX Aus 2024. Prizes await the faithful, with over $1000 to be won. -  ## [Celebrate Melbourne International Games Week, Cult Style!](https://massivemonster.com/blog/celebrate-melbourne-international-games-week-cult-style)**Julian Wilton**·26 Sept 2023
As a small team based in Melbourne, we're super excited to participate in celebrating all things Cult of the Lamb next week! -  ## [Cult of the Lamb x Don't Starve Together!](https://massivemonster.com/blog/cult-of-the-lamb-x-dont-starve-together)**Julian Wilton**·30 Aug 2023
In case you missed it - we recently partnered up with the wonderful team behind Don't Starve Together, Klei Entertainment, to celebrate their 10 year anniversary by bringing a new, exciting update to Cult of the Lamb!
---
### Never Give Up · Massive Monster
Source: https://massivemonster.com/games/never-give-up
Description: Never Give Up is a hardcore platformer determined to turn you into bloody chunks. Run, jump, and slide your way through ever-changing levels that get harder each time you succeed.
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h1. **A story of spikes, blood and never giving up! **
h2. **About **
Never Give Up is a hardcore platformer determined to turn you into bloody chunks. Run, jump, and slide your way through ever-changing levels that get harder each time you succeed. You'll need to try, die, and try again if you want to conquer the game without pressing the Give Up button.
- **Release Date**
- **August 14th, 2019**
- **Publisher**
- [Armor Games Studios](https://armorgamesstudios.com/)
- **Rating**
- **ESRB TEEN**
[Steam](https://store.steampowered.com/app/609420/Never_Give_Up/) [GOG](https://www.gog.com/en/game/never_give_up) [Nintendo Switch](https://www.nintendo.com/store/products/never-give-up-switch/)
[**Presskit **](https://presskits.armorgames.com/game/never-give-up/)
[Join Discord](https://discord.gg/MassiveMonster) ## **Features**### **A GAME TO MAKE YOU RAGE** Put your skills to the test against a platformer that only get harder each time you succeed, where a single misstep means ### **COLOURFUL CARNAGE** Bloody dismemberment was never so cute in a world packed with easter eggs and illustrated by well-known artist Jimp. ### **AN EASY WAY OUT** When the going gets tough, just quit! Use the Give Up button and throw in the towel. Nobody will know you ragequit (we will). ## **About**### **Don't let death stop you.** The sort of hardcore platformer where one wrong move means a violent demise, but don't let that stop you. As the challenge grows so will your skills, navigating treacherous stages filled with peril and nasty surprises. ### **A legacy of broken keyboards.** The Give Up Flash games, playable free on ArmorGames.com, have been enjoyed by millions of players, including Markiplier and JackSepticEye... ## **Media**## **Awards**
---
### Massive Monster Receives Film Victoria Grant
Source: https://massivemonster.com/blog/massive-monster-receives-film-victoria-grant
Description: We're very excited to announce that Massive Monster has received a grant from Film Victoria for our new unannounced project!
We're very excited to announce that Massive Monster has received a grant from [Film Victoria](https://www.film.vic.gov.au/){rel="[\"nofollow\"]"} for our new unannounced project!
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We're keeping the game a shush shush secret for now until we're ready to tell everyone about it, but all I can say for now is that it involves a 🐑🐑🐑lamb, now I know what you think. Where's the giraffe at? But let me assure you there will a giraffe in the game... Do not worry!
We recently moved our Australian side of things over to Melbourne from Sydney and have now been here for a year, For which I can strongly recommend not only for being a cool state with lots of yummy food but providing a very strong community for game development in part thanks to Film Victoria.
You can also see all the other super cool projects that have been funded over [here](https://www.film.vic.gov.au/funding/games-funding/){rel="[\"nofollow\"]"}.
Keep an eye out for more updates on the game by subscribing to our [mailing list](http://eepurl.com/D1ZJj){rel="[\"nofollow\"]"} :)
Until than,
- Julian.
---
### Unicycle Giraffe · Massive Monster
Source: https://massivemonster.com/games/unicycle-giraffe
Description: Unicycle Giraffe is a balancing game about giraffes, fancy hats & making new friends. Jump on a unicycle and earn yourself some coin to pay back your debts in this cute and colourful physics wobbler.
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 # **How long can you wobble? **## **About ** Unicycle Giraffe is a balancing game about giraffes, fancy hats & making new friends. Jump on a unicycle and earn yourself some coin to pay back your debts in this cute and colourful physics wobbler.- **Release Date**
- **March 25th, 2019**
- **Publisher**
- [Massive Monster](http://massivemonster.co/)
*No longer available on the App Store or Google Play. *[Join Discord](https://discord.gg/MassiveMonster) ## **Features**### **GIRAFFE PHYSICS** High Tech giraffe physics, simulating the highest end of realistic wobblyness. ### **GIRAFFE FEELINGS** Giraffe will respond to your unicycling and get excited, sad and scared. ### **IMPRESS THE CROWD** The crowd paid for a show and won't leave until you do some sweet unicycling. ## **About**### **Become the ultimate unicycler** By simply tapping left & right on the screen and Button mashing you can unicycle all the way to the bank! While collecting cool items and avoiding pesky bombs. ### **Get your unicycle fashion sorted** With hats for every occasion and unique perks and abilities you're gonna love this fun way to get players to watch more ads all while looking like a cool guy. ### **Make new friends** We don't discriminate here as MassiveMonster, we accept giraffes in all form. Such as frog and elephant giraffes. My favourite has gotta be spider giraffe though, look at those legs go! ## **Media**
---
### The Adventure Pals - Supporting Australian Fire Relief
Source: https://massivemonster.com/blog/the-adventure-pals-supporting-australian-fire-relief
Description: The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through a game bundle supporting charities such as RSPCA, Wires, WWF & The Australian Red Cross. This is being co-ordinated by the awesome folks over at humble bundle and 100% of the profits will be going to charity.
The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through a game bundle supporting charities such as RSPCA, Wires, WWF & The Australian Red Cross. This is being co-ordinated by the awesome folks over at humble bundle and 100% of the profits will be going to charity.
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As I write this the bundle has already made over $1 Million USD for charity, and we're very proud we could be part of it.
Check it out here: [Australia Fire Relief Bundle](https://www.humblebundle.com/games/australia-fire-relief){rel="[\"nofollow\"]"}
---
### The Adventure Pals - Two years of sales report
Source: https://massivemonster.com/blog/the-adventure-pals-2-years-of-revenue
Description: Hey Pals,
We're celebrating The Adventure Pals 2nd birthday!! whoo
Hey Pals,
We're celebrating The Adventure Pals 2nd birthday!! whoo
The game is 75% OFF for a very limited time on [STEAM](https://store.steampowered.com/app/396710/The_Adventure_Pals/){rel="[\"nofollow\"]"}, so get in quick if you are reading this and it's no longer on sale if you send me a picture of a giraffe celebrating I will send you a key!
To celebrate I thought I would jump into looking at a bunch of numbers, more specifically looking at our revenue over the last two years.
Starting with steam which is one of worse performing platforms accounting for around 9.7% (': Despite this we still get an okay amount of revenue streaming through mainly from sales. You can see below how our life cycle looks at the moment. Interestingly we have sold more this birthday than last. Most likely due to high sale % being 75%. The Adventure Pals audience doesn't really line up well with steam and we figured we would sell nothing and would be dead in a month. But as you can see on steam there is quite a healthy long term lifecycle for sales so the business model turns into making sure you are in every sale you can get in.
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You can see from the above graph, sales are mainly the only income, which don't seem to negatively effect sales down the line. From this you can clearly see that sales result in visibility but it's important to have high enough % to break into this barrier of getting past just wish list conversions. However there may be some strategy in doing lower sales and building up more wishlists than doing a bigger sale.
**All Revenue**
As you can see from our overall sales below, Switch, by far has been our best performing platform, followed by Xbox. Switch sales are a result of being early-ish on the platform along with the different type of audience that uses these platforms being more family & kid orientated, this is why I believe xbox sales have done quite well as well. The Switch platform however is challenging at visibility so it's very interesting that we still see revenue trickling in from the platform. My guess is word of mouth is quite strong with switch and has lead to these more long-term benefits.
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One source of revenue we definitely underestimated was doing deals, deals are by far the most effective way to generate revenue short-term for a game and from looking at the data didn't seem to hurt out life cycle much at all, if anything it helped with word-of-mouth. These deals were with our physical release and doing bundles for the game and nearly resulted in covering the recoup for the game. This is something we will definitely focus on in the future and organising nice and early.
We can also have a look at our life-cycle, unfortunately we only have data from June 2019, but you can see it's still moderately healthy and not what I expected a game two year after launch to look like.
*Note this is gross profit (before publisher / developer split)*
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I would love to share specifics of how much the game has generated, but don't wanna get in trouble with anyone :') I can say however we are very close to seven figures total net.
To summarise my findings and to keep this brief:
- Life cycle two years after launch is still alive *(enough to cover a very low salary)*
- Sales are the new business model for the game resulting in 2x monthly sales.
- Sales = Visibility & Increased word of mouth. Doesn't significantly damage life cycle, increased daily active users.
- Deals are very important if you have a mediocre success.
- Being early on a platform is vital!
- Your games audience will reflect in success on certain platform.
Okay that's all thanks bye see you next year.
- Julian.
---
### The Adventure Pals - Porting To Console - Part 1
Source: https://massivemonster.com/blog/the-adventure-pals-porting-to-console-via-unity-part-1
> This article was written by Matthew Tighe and originally published on the Do Games site, which can be found [here](https://do-games.com/blog/the-adventure-pals-console-tech-part1){rel="[\"nofollow\"]"}.
The Adventure Pals was released in April 2018. In this series of technical articles Matt will discuss how the existing game written in Haxe/OpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going *via* Unity. Matt will cover the general approach and dive into some of the technical detail and interesting challenges that popped up along the way including the bizarre “giant tree mode”!
While the game took [Massive Monster](http://massivemonster.co/){rel="[\"nofollow\"]"} several years to develop from start to finish, the Unity and console conversion work started in January 2017 where it ran alongside the final game development and was finished in April 2018 when the game launched.
There were over 192 commits spanning 150+ man days of effort over this period and representing a significant contribution to the project - not simply a “porting” task. All releases of the game use our Unity conversion and optimisation with further work applied to target Microsoft Xbox One, Nintendo Switch and Sony PS4 and to pass certification.
So let’s get started at the beginning…
Sometime in mid 2016, Jay from Massive Monster got back in contact with me to revive a discussion we’d had a year or so before about using Unity to bring an existing title to console. The concept centered around the fact that Haxe could be cross compiled into C# and I’d had some experience cross compiling games many years back during the dawn of the mobile games industry.
h2. Haxe, OpenFL and Lime
[Haxe](https://haxe.org/){rel="[\"nofollow\"]"} refers to itself as “The Cross platform Toolkit”. This includes - the Haxe programming language, cross compiler, standard library and tools to allow developers to write applications or games in a nice, modern language which is then cross-compiled to each platform’s language de-riguer; allowing excellent performance with no overhead from a virtual machine.
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But Haxe by itself doesn’t include everything needed to write a game, you also need rendering, I/O etc. This is where OpenFL and Lime come in.
[OpenFL](https://www.openfl.org/){rel="[\"nofollow\"]"} is a framework for Haxe which mirrors the Adobe Flash API. Therefore Haxe/OpenFL is a very popular combination for developers migrating away from Flash, as Massive Monster were with The Adventure Pals. It’s also a great cross platform framework for building new games. One of the most notable titles in the recent times being [Papers Please by Lukas Pope](https://en.wikipedia.org/wiki/Papers,_Please){rel="[\"nofollow\"]"}.
OpenFL actually uses a library called Lime to abstract the platform specific functionality. Rendering, timers, I/O etc.
Given this stack was designed to be portable in the first place, we started off attempting to port this to Unity as a target. After a few weeks it became clear this was a pretty big task. Most games tend to use a very specific subset of any platform and to get even basic things working we were having to port large chunks of related but unused functionality just to get simple things running. Eventually that approach would probably reach a critical mass - but we didn’t have that long. So a different approach was needed.
h2. The Right Abstractions
Many years previous to all this. I had worked at leading UK independent mobile games studio IOMO. As well as writing all our racing games (a topic for another time) I ended up leading the development of the porting framework we used to allow us to write high quality titles across the then diverse range of Java J2ME handsets.
At the time we were actually starting to expanding beyond J2ME devices to platforms requiring C++ or C# and one of our sister companies supplied a Java->C cross compiler. There were no mature cross-platform rendering layers suitable for the performance constraints of mobile at the time. Typically therefore, there was significant difference in how each game rendered for ultimate performance.
To accommodate this, the “platform” abstraction I designed was actually split into 2 levels:
***Core functions*** shared by all games which we called “The Framework” e.g. app life-cycle, resource handling, localisation.
***Game specific functions***, usually dominated by rendering but covering some other areas.
The game logic was then cross compiled from Java to C++ using the platform specific underlying layers.
The Adventure Pals was no different to our Java games of the time in that the majority of the game was implemented on top of a core set of game specific functions, which if converted would allow us to port the game with a fraction of the effort.
Given we’d demonstrated the cross compiler of Haxe, all we had to do was resurrect this approach and port the game specific rendering functions to Unity and we’d hopefully start to see some output!
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h2. Proof of Concept
The initial rough proof of concept was created as:
`class Game {
private var sprite:Sprite;
private var movie:Movie;
private var speed:Int;
public function new() {
speed = 5;
sprite = new Sprite();
movie = new Movie();
}
public function Update():Void {
sprite.x += speed;
if(sprite.x > 160.0 || sprite.x < -160.0) {
speed = 0-speed;
}
sprite.Update();
}
}`
The extremely basic Haxe app above, bounced a single sprite around the screen with a movie as a background.
The Haxe Cross Compiler then did most of the hard work with the main “game logic” file being output in C# very easily.
In a Unity scene a C# script re-implemented the sprite plotting function, this time actually updating a simple 2D Sprite in the Scene. A further C# script served to bootstrap everything and call the apps **Update()** function each frame.
Original screenshot of the proof of concept running in Unity, notice that the sprites are actually present in the retained scene graph, something we’ll discuss further in a later article.
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This was all very straightforward, the cross-compiled Haxe could access functions defined directly in Unity C# by using an **extern** class defined with the **@native** annotation.
You could either create these classes to expose existing UnityEngine methods to Haxe or to expose custom written C# and we ended up using a mix of both for various reasons. The example above shows a Haxe interface to the Unity Spine implementation. Notice that Haxe defaults to double-precision floats so the Single type is equivalent to C# Float.
`@:native("UnitySpine") extern class UnitySpine extends Object { function new(dataAssetName:String, x:Single, y:Single, parent:GameObject):Void; function SetAnimation(mix:Int, anim:String, loop:Bool ):Void; function AddAnimation (mix:Int, anim:String, loop:Bool, delay:Int):Void; function setBonePosition(_name:String, x:Single, y:Single):Void; function setPosition(x:Single, y:Single, sx:Single, sy:Single):Void; function setLayerOrder(layerOrder:Int, z:Single):Void; ... ... }`
h2. The First Run
The next stage was to get the entire set of source code for the game to compile and “run” in Unity. This was a laborious task, implementing stubs for all the elements which would need to be ported to Unity and slowly fixing bugs until the code would compile completely. A few debug trace calls were added to the main Haxe game loop to allow a measure of “success”:
`Main.hx: The Adventure Pals - Unity Game - Version 0.0.1Title.hx: start() called`
All of the initial port to Unity was done on an Mac OS X machine. The Haxe code itself did require some modifications to make it more suitable to port. An editor with good refactoring support is a must here. At the time the only real option for OS X was an old version of [IntelliJ IDEA](https://www.jetbrains.com/idea/){rel="[\"nofollow\"]"} and an outdated plugin. However now it seems that the [Haxe plugin ](https://plugins.jetbrains.com/plugin/6873-haxe-toolkit-support){rel="[\"nofollow\"]"}has good support for current versions.
h2. Esoteric Spine
The final thing to fall into place was that The Adventure Pals was written using [Esoteric’s Spine](http://esotericsoftware.com/){rel="[\"nofollow\"]"} library for the majority of the animations. As luck would have it there was a Unity port with an almost identical API. Within a day spent at the Massive Monster offices we managed to go from the first run to an almost completely rendered and animated title screen. Here’s the very first video that we took of this to show the other members of Massive Monster situated around the globe:
From then on time was spent replacing the stubs with real implementations in Unity. Getting all of the various elements to line up correctly on screen and within each frame was a time consuming process given some were rendered in fundamentally differently ways. However soon, we had broken the back of it.
*Next time we’ll start to talk about some of the challenges getting to a fully playable state while allowing Massive Monster to finish development in Haxe, but output in Unity and utilise effects and items from the Asset Store...*
*-MT*
---
### Whisky Review - The Hakushu feat. Julian
Source: https://massivemonster.com/blog/whisky-review-the-hakushu-feat-julian
Description: Join us as we at Massive Monster explore our favourite fermented grain juice; whisky! We'll be exploring other interests & hobbies outside of our game making.
Join us as we at Massive Monster explore our favourite fermented grain juice; whisky! We'll be exploring other interests & hobbies outside of our game making.
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Hey Guys I'm Julian, creative director at Massive Monster. I'm new to the whisky game being recruited to the cult from the other directors at Massive Monster. I've always loved Japanese culture and when I tried whisky's over there it changed my perceptions and got me interested in them. However most whisky just tastes like poison to me, let's see if we can change that!
---
##
**Hakushu Single Malt Whisky - Review**
- **Varietal -** Japanese Whisky
- **Price**- $129.99 AUD
- **Proof -** 43% ABV
- **Country -** Japan
- **Brand Name -** Hakushu
- **Whisky Style -** Single Malt
---
**Tasting Notes**
**Nose**:
Definitely something sweet going on in there, maybe lime but it could be because the bottle is green haha. Reminds me of a grassy field of poison.
**Palate:** mmm tasty burn flavor, but not as burny as some of the other ones I've had. Has some citrus hints to it that keep me interested.
**Finish:**
Has a smokey finish, but a clean smoke. Like a cripsy apple if it was smoke.
**Overall:** Yummo/10 it's a simple whisky but very clean with added complexity. Bit of a struggle to enjoy by it's self but in a highball goes down a treat.
**Rating: 7/10** - Bit boring for the price imo, But all round good times.
**Okay that's me thanks bye.**
---
### Whisky Review - Laphroaig feat. Jay
Source: https://massivemonster.com/blog/whisky-review-laphroaig-feat-jay
Description: In the next chapter of our exploration of that beautiful fermented grain drink we call Whisky, Jay takes the reigns to discuss his favourite highland tipple.
In the next chapter of our exploration of that beautiful fermented grain drink we call Whisky, Jay takes the reigns to discuss his favourite highland tipple.
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Jay Armstrong here, while I'm a long way from a whisky expert, I am no stranger to that heavenly nectar we lovingly refer to as scotch. I have even made the pilgrimage to Speyside to visit the Isle of Islay and tour the island's distilleries so that I might witness for myself the alchemy that is whisky distilling, and bask in the glory of those hallowed grounds.
---
##
**Laphroaig Single Malt Whisky - Review**
- **Varietal -** Scotch Whisky
- **Price**- €58.30
- **Proof -** 60.1% ABV
- **Country -** Scotland
- **Brand Name -** Laphroaig
- **Whisky Style -** Single Malt
---
> "The only tastes worth having are acquired tastes."
>
> *- Gilbert Adair*
Before we get to the review, a brief note to say I picked this scotch because it is my absolute favourite. But that is not to say drinking it is a pleasant experience, particularly upon the first sup of your wee dram. Much like a lot of the things I enjoy, it is an acquired taste, one that is not for the faint of heart, but one that respects you and in so doing, asks a little bit more of you. If you dare venture on this journey, you will find riches and wealth beyond your wildest imaginings.
So often in life we expect instant gratification, but when it comes to the finer things, the more important things, it's best we take our time. Be it the morning sunrise glistening through the dew drops on a softly spun spiders web nestled between two blades of grass gently blowing in the breeze, or the smile of a new born babe fresh to the world with its whole life eagerly stretched out before it, or the gentle quiver of a baby lambs tail as it bounces gently on its trampoline, or the fresh fluffy ears of a baby bunny as it tunes up its guitar and prepares to shred Enter Sandman to the baying arena crowd that can think only of the taste of blood and the ever encroaching darkness that haunts us all.
Laphroaig teaches us, that if you give your present moment the respect it deserves and savour every challenge, every twist of the path, you will truly know what gives life meaning.
**Tasting Notes**
**Nose**:
It packs no punches, immediately you are assaulted with peat. Peat, peat and more peat. It's as if the earth itself has risen up and kissed you square on the lips, before slapping you across the cheek.
**Palate:** At this point you might as well move in to number 1 Peat lane on Peat street and call yourself Peat Peaterson. Because thats all you can see, hear, smell and taste. Enjoy your new life Dr Peaterson.
**Finish:**
There is nothing but peat now. When you open your eyes you see peat, you try to speak but it is only peat, the peat is taking over your skin. You have become one with the Peat.
**Overall:** This whisky is a way of life.
**Rating: 12/10** - Not bad.
---
### Intro to 2D Unity Shaders!
Source: https://massivemonster.com/blog/intro-to-2d-unity-shaders
Description: Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro.
Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro.
---
This is a look into making shaders for 2D Sprite shaders, which isn't too different to making normal shaders. Just requires more limited inputs.
A basic shader is made of the FRAGMENT & VERT passes. The FRAG pass is the pixel information to render. It is broken down into RGBA values which represent a texture. The VERT pass is used to re-position vertices on the mesh of the sprite and is broken down into X Y & Z positions. While using a Sprite Renderer you are essentially using a quad mesh. So there is 4 vertices inside the sprite mesh.
Follower along in the video as I make a shader in unity using shader graph for a 2D sprite using the Universal Render Pipeline.
---
### Announcing our New Game † CULT OF THE LAMB †
Source: https://massivemonster.com/blog/announcing-our-new-game-cult-of-the-lamb
h2. Introducing Massive Monsters new game...
h2. † CULT OF THE LAMB †
h2. START YOUR OWN CULT
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.
**Ascending in 2022**
[WISHLIST ON STEAM](https://store.steampowered.com/app/1313140){rel="[\"nofollow\"]"}
[JOIN THE DISCORD](https://discord.gg/JHWQT5n39M){rel="[\"nofollow\"]"}
---
### † CULT OF THE LAMB † Console Announcement
Source: https://massivemonster.com/blog/cult-of-the-lamb-console-news
Description: https://cult.link/3BF0LpL
[https://cult.link/3BF0LpL](https://cult.link/3BF0LpL){rel="[\"nofollow\"]"}
h2. † CULT OF THE LAMB †
IS COMING TO NINTENDO SWITCH, Playstation, and Steam
**[**cult.link/3BF0LpL**](https://cult.link/3BF0LpL){rel="[\"nofollow\"]"}**
We are excited to welcome followers on every console into the warm embrace of the cult.
Watch for another sermon to find out WHEN the game will be released. Venture forth loyal followers, and spread the word of the lamb!
[JOIN THE DISCORD](https://discord.gg/JHWQT5n39M){rel="[\"nofollow\"]"}
[WISHLIST ON STEAM](https://cult.link/3HKbtgv){rel="[\"nofollow\"]"}
---
### Pre-Order Cult of the Lamb Merch!!
Source: https://massivemonster.com/blog/pre-order-cult-of-the-lamb-merch
Description: Pre-Order Cult of the Lamb Merch at the Devolver Digital Store!
Pre-Order Cult of the Lamb Merch at the Devolver Digital Store!
You've prayed to the lamb and they've listened!
Show your devotion to the most adorable cult in the land with these high-quality threads ONLINE at the Devolver Digital Store!
As well, stay tuned because we will have some exciting Cult of the Lamb news in June!
[*>>> LINK TO STORE*](https://cult.link/3wP5kgk){rel="[\"nofollow\"]"}
🙏🐑
---
### Cult of The Lamb † Release Date Announcement + Steam Demo
Source: https://massivemonster.com/blog/cult-of-the-lamb-release-date-announcement-steam-demo
Description: We are happy to announce that Cult of the Lamb will be released on PC & all major consoles on August 11.
h2. Cult of the Lamb release date!
**We are happy to announce that Cult of the Lamb will be released on PC & all major consoles on August 11.**
**[https://www.youtube.com/watch?v=g57KmSfF17s](https://www.youtube.com/watch?v=g57KmSfF17s){rel="[\"nofollow\"]"}**
**The Cult of the Lamb demo is live NOW on Steam! 🙏🐑**
Your faith has pleased the One Who Waits, and they have decided to reward you.
Please visit our discord 🐜demo-bug-reports and fill out the Google Form if you find any bugs. It really helps! Click on the 'Download Demo' button on the Steam page to play the demo.
[*https://store.steampowered.com/app/1313140/Cult_of_the_Lamb*](https://store.steampowered.com/app/1313140/Cult_of_the_Lamb){rel="[\"nofollow\"]"}
---
### Cult of the Lamb: An Update From Us
Source: https://massivemonster.com/blog/cult-of-the-lamb-an-update-from-us
Description: Greetings, Cultists!
Greetings, Cultists!
Did you know that we have another free major content update planned?
h2. **AN IMPORTANT UPDATE**
You may have noticed that our roadmap says its coming mid 2023 - but we need to move it back to late this year. Since our last update, we've received so many amazing ideas from the community, and need a little bit more time to make this one the best version it can be!
Thank you for all your support and feedback as we head towards that update release! We'll be in touch with more info as soon as we can.
And, in other news...
h2. LESHY'S KITCHEN NIGHTMARE
[https://www.youtube.com/watch?v=Jm8ydafSU4g](https://www.youtube.com/watch?v=Jm8ydafSU4g){rel="[\"nofollow\"]"}
We produced our first ever animated short!
A special shoutout to [Jan Animations](https://twitter.com/JanAnimations){rel="[\"nofollow\"]"}, who joined our team and made this absolute masterpiece *lamb chefs kiss*
h2. HARNESS THE POWER OF THE LAMB! WE NEED YOUR VOTE!!
Our very own audio director [River Boy](https://twitter.com/RiverBoyBeats){rel="[\"nofollow\"]"} has long listed for the World Sound Track Awards! He been working tirelessly to create the Cult of the Lamb soundtrack that you know and love today. We know many of you are big fans of his work, so your support would go a long way to help him win!
"It's completely nuts to be sitting beside all the biggest triple A games of the year!
If you liked the soundtrack I'd be forever grateful if you gave it your vote🥰🙏🐑" - River Boy
[Check out this tutorial here on how to vote, created by our wonderful community member Deucey!](https://twitter.com/StrangeDeucey/status/1686486780676362240?s=20){rel="[\"nofollow\"]"} 🗳️✨
Plus, provide proof of your vote in our Discord for a shiny golden role... You know you want it.
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To sweeten the deal, I've graciously included a much requested NSFW Cult of the Lamb image 🔞:
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h2. NEW CULT MEMBERS!
We have updated our 'About' section! Check out Mr. Monsters newest loyal pets!
Exciting things are happening over at Massive Monster - we've recently hired some amazing new people and have plenty of surprises in store for you!
h2. JOIN THE CULT, PRAISE THE LAMB
This little lamb has been busy preparing something very special over at the Massive Monster HQ! There are exciting things coming, and trust us, **you DON'T want to miss it**. Hop on over into our [Discord ](https://discord.com/invite/massivemonster){rel="[\"nofollow\"]"}to be the first to see what we have planned! 👀
---
### New Merch, New Vole! Mysterious New Items Now in Store!
Source: https://massivemonster.com/blog/new-merch-new-vole-mysterious-new-items-now-in-store
h2. Praise be! 🙏
h2. The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise!
More mysterious items have appeared in our merch store. No one knows where they came from or their purpose, but they sure are deviously cute!
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**New T-Shirts!** Adorn yourself with the Lamb's divine image with not one, but **TWO** new creepy cute t-shirt designs!
**We’re Gonna Need a Bigger Boat... And House!** We have been blessed with a brand new Kallamar art print, from our resident artist [Carles Dalmau](https://www.instagram.com/carles_dalmau/){rel="[\"nofollow\"]"}!
**Cult of the Lamb Tapestry:** This is no ordinary tapestry, but a symbol of something godly. This stunningly designed woven blankie makes for both a devious display of your devotion to the one true Lamb, and will ensure you survive the harshest of cult winters.
Immerse deeper into the world of Cult of the Lamb, if you dare. Check everything out on the [US Devolver Store](https://merch.devolverdigital.com/collections/cult-of-the-lamb){rel="[\"nofollow\"]"}, or our [Global Store!](https://merch.devolverdigital.co/collections/cult-of-the-lamb){rel="[\"nofollow\"]"}
##
**PRAISE! VOLVY BE UPON YE**
The cheeky little fellow with the Big Hand for Gaming™ has arrived! 🐀
That's right - the beloved mascot you forgot existed, Volvy, is now available as a Follower form in Cult of the Lamb!
We have so many exciting things coming for Cult of the Lamb, and we can't wait to share everything planned with you! Make sure you're a part of our cult on [Discord ](https://discord.com/invite/MassiveMonster){rel="[\"nofollow\"]"}to see it all happen in real time!
---
### Cult of the Lamb x Don't Starve Together!
Source: https://massivemonster.com/blog/cult-of-the-lamb-x-dont-starve-together
Description: In case you missed it - we recently partnered up with the wonderful team behind Don't Starve Together, Klei Entertainment, to celebrate their 10 year anniversary by bringing a new, exciting update to Cult of the Lamb!
In case you missed it - we recently partnered up with the wonderful team behind [Don't Starve Together](https://store.steampowered.com/app/322330/Dont_Starve_Together){rel="[\"nofollow\"]"}, [Klei Entertainment](https://store.steampowered.com/developer/klei){rel="[\"nofollow\"]"}, to celebrate their 10 year anniversary by bringing a new, exciting update to Cult of the Lamb!
h2. Cult of the Lamb x Don't Starve Together
*Will you survive the night?*
[https://www.youtube.com/watch?v=XEgLHsOhUgQ](https://www.youtube.com/watch?v=XEgLHsOhUgQ){rel="[\"nofollow\"]"}
h2. Spooky spiders make for fine friends! 🕷️
Webber has made an appearance in Cult of the Lamb! You'll know when Webber is near, when the cutest little trail of spiders appear!
h2. Spookify your space, with more decorations for your cult! 🏚️
Some strange technology has appeared from a mysterious land... just what is 'science'?
h2. Penitence Mode 🎮
Arise, Lamb! Sate your ravenous hunger, and rest your weary eyes.
We implemented a brand new mode that brings in survival mechanics inspired by Don't Starve - Hunger, and Sleep!
h2. New Beats! 🎵
Our audio director River Boy has been hard at work adding more music to Cult of the Lamb! Check out the new tracks below!
[https://www.youtube.com/watch?v=2bpoSEiUEkw](https://www.youtube.com/watch?v=2bpoSEiUEkw){rel="[\"nofollow\"]"}
**CULT OF THE LAMB X DON'T STARVE TOGETHER CROSSOVER, BUT MAKE IT AN INTERVIEW**
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Check out our art director Jimp and Klei chat about how much they love poop, in[ this fun little interview with our friends at Devolver!](https://www.devolverdigital.com/blog/post/Cult-of-the-Lamb-Dont-Starve-Together-Crossover-but-make-it-an-interview){rel="[\"nofollow\"]"}
Once again, thank you so, so much for all the love and support for our collab with Klei! We hope you're having as much fun playing the update, as we did making it! **🙏🐑**
---
### Celebrate Melbourne International Games Week, Cult Style!
Source: https://massivemonster.com/blog/celebrate-melbourne-international-games-week-cult-style
Description: Meet the dev team IRL! Sacrifice a friend! Play COTL!
**Meet the dev team IRL! Sacrifice a friend! Play COTL!**
**Cult of the Lamb: Live 🎵**
Join the Lamb, Leshy and the Monsters in celebrating COTL, with a live orchestra performance! Our soundtrack designer River Boy will be on stage, and there will also be a discussion with the team afterwards on game, music and sound design! Grab tickets here!
📅6th-7th Oct, 2023.
📍ACMI, Fed Square, Melbourne
**Cult of the Lamb: The Ritual🙏**
Do you want to be part of a real life Cult of the Lamb ritual? We're hosting a live event and taking over the city of Melbourne! Praise the Lamb with us with a live performance, puppet light show and more! Find out more here.
📅5th-7th Oct, 2023.
📍Fed Square, Melbourne
**Monster Friends Pop-Up Arcade🧑🤝🧑**
We're teaming up with six of our BFF's to celebrate the one thing we all love - GAMES! We'll have a gift shop too! [Come say hi? uwu](https://bit.ly/MonsterFriendsPop-Up){rel="[\"nofollow\"]"}
Featuring: [Folly Studio](https://twitter.com/folly_studio){rel="[\"nofollow\"]"}, [Powerhoof](https://twitter.com/Powerhoof){rel="[\"nofollow\"]"}, [League of Geeks](https://twitter.com/LeagueofGeeks){rel="[\"nofollow\"]"}, [Boomerang Fu](https://twitter.com/boomerangfu){rel="[\"nofollow\"]"}, [Jacob Janerka](https://twitter.com/JacobJanerka){rel="[\"nofollow\"]"}, and Cult of the Lamb! (hehe)
📅2nd-8th Oct, 2023.
📍256 Brunswick St, Melbourne
**PAX Aus 🎮**
We will be at PAX Aus with the Devolver Digital booth selling merch, playing COTL! Show up, who knows, you might meet the dev team too!
📅6th-8th Oct, 2023.
📍Booth 2240, MCEC Melbourne
*And, in other news...*
**⛓️🐈⬛YOUTOOZ X CULT OF THE LAMB 🐈⬛⛓️**
*I will be watching your every move, Lamb. Do not disappoint me!*
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The new [Youtooz x Cult of the Lamb](https://youtooz.com/){rel="[\"nofollow\"]"} collection has dropped! Featuring an angy Lamb, and the fearsome One Who Waits. Pre-order to avoid disappointment!
**Cult of the Lamb Nendoroid!🧹**
Customise your little Lamb with various changeable face plates, poses and parts! Will they sweep poop? Will they brandish their sword in vengeance? It's up to you!
The Good Smile Online Shop bonus includes a special Cult of the Lamb branded round base, which you can sit the Lamb on top of, instead of the usual clear square base you can see in the product images. You still get the square base, it's just a special little present for the chosen few who pre-order. This is ONLY available during the pre-order period (and if you order from Good Smile!) so be sure you place your reservations if you want it!
Pre-orders can be placed on either the Good Smile site or from Good Smile partner shops, from 21st September 2023 (Thu) from 12:00pm JST until 2nd November 2023 (Thu) at 12:00pm JST.
🦅 Good Smile US Store
🗺️ [Good Smile Global Store](https://goodsmileshop.com/en/CATEGORY-ROOT/Nendoroid/%E3%80%90Preorder-Campaign%E3%80%91Nendoroid-Lamb/p/GSC_WD_05811){rel="[\"nofollow\"]"}
---
### A Message From the Team, Post-PAX!
Source: https://massivemonster.com/blog/a-message-from-the-team-post-pax
Description: We have finally come to the end of Melbourne International Games Week!
**We have finally come to the end of Melbourne International Games Week!**
We laughed, we cried, and we all praised the Lamb in real life!
Thank you to everyone who took the time out to attend our various events - whether it was our Monster Friends pop-up, the Cult of the Lamb Live Orchestra, Ritual, or if you met our team at PAX Aus! It meant the world to see just how many people love our weird little game. From the bottom of our hearts, thank you!
What event would you like to see us at next? 😗
**PAX Aus 🦘**
If you haven't seen it yet, check out our team goofing around at PAX Aus, with the wonderful folks over at Devolver Digital!
[https://www.youtube.com/watch?v=ll9QRlAyaxU](https://www.youtube.com/watch?v=ll9QRlAyaxU){rel="[\"nofollow\"]"}
**Cult of the Lamb: The Ritual & Live🎵**
6,000 people came to our Live Ritual....
Which was secretly a RAVE!
[https://www.youtube.com/watch?v=IArPac16tI4](https://www.youtube.com/watch?v=IArPac16tI4){rel="[\"nofollow\"]"}
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We also hosted an amazing live show, complete with an incredible live accompaniment from Orchestra Victoria. Thank you to all who attended, and stuck around at the end for a Q&A with our wonderful team members!
**Messages from our team! 💌**
Below we have a message to you from River Boy, our wonderful Audio Director who performed in both the Cult of the Lamb Live Orchestra, and was DJ-ing at the Ritual at Fed Square 🎶
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We also have a message from our resident writer, JoJo Zhou! JoJo's impeccable art direction, story writing and more truly brought our IRL events to life.
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**Lambert-o'-Lantern Contest**
Our pumpkin decorating contest is well underway! We've received some wonderful entries, and we can't wait to pick all of the winners at the end of the month! [Find all the details for the competition here.](https://www.reddit.com/r/CultOfTheLamb/comments/176tryd/lambertolantern_contest_win_a_long_lamb_merch/){rel="[\"nofollow\"]"}
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**So, what's next?**
We're currently still all hands on deck working on the next major update, and will have more info to share on this soon. We're crushing all those sneaky little bugs, polishing, and making sure this is going to be the best update ever whilst also working on fixing bugs in the current version! 🥰
---
### Taking Up Space - Melbourne Games Week Networking Event
Source: https://massivemonster.com/blog/taking-up-space-melbourne-games-week-networking-event
##
**Taking Up Space**
h2. **A Networking Event For Women & Gender Diverse Game Developers**
Massive Monster and [ACMI](https://www.acmi.net.au/whats-on/taking-up-space/){rel="[\"nofollow\"]"} are proud to present **Taking Up Space**, an opportunity to bring women and gender diverse game developers together for an afternoon of robust conversation, celebration, and connection.
Featuring three micro-talks from industry professionals; *Cecile Richard (they/them), Jae Stuart (they/them) and Alexandria Pagram (she/her)*, as well as host of ACMI's Women & Non-Binary Gamers Club *Claire Osborn-Li (she/her)* discussing the obstacles and triumphs of working in the games industry, and with opening and closing remarks from Massive Monster, this event is aimed at mid-to-senior level developers to focus on building community and demonstrating solidarity with one another.
This daytime, alcohol-free event hosted at ACMI’s Swinburne Studio is a chance to kick off a great MIGW, meet and network with other like-minded devs on Sunday the 6th of October from 12pm to 3pm.
We hope to see you there!
**Sunday the 6th of October, 12pm to 3pm, Swinburne Studio inside** [**ACMI, Federation Square**](https://maps.app.goo.gl/xnMjtyss5LFSdqrF7){rel="[\"nofollow\"]"}
Spaces were limited, applications closed.
---
### Cult of the Lamb PAX24 Cosplay Competition
Source: https://massivemonster.com/blog/cult-of-the-lamb-pax24-cosplay-competition
Description: The One Who Waits was witnessed your passion for cosplay and has decided to reward it!Step up and showcase your beautiful cosplay at the Massive Monster booth at PAX Aus 2024. Prizes await the faithful, with over $1000 to be won.
The One Who Waits was witnessed your passion for cosplay and has decided to reward it!Step up and showcase your beautiful cosplay at the Massive Monster booth at PAX Aus 2024. Prizes await the faithful, with over $1000 to be won.
Apply below to participate. Must be over 18. Must be Cult of the Lamb related. Competition runs on Saturday the 12th of October at PAX Australia. No extreme nudity, let's keep that in the game.
Xx
Please fill out this form to apply
[https://forms.gle/N7S1xbABLsBTBkgVA](https://forms.gle/N7S1xbABLsBTBkgVA){rel="[\"nofollow\"]"}
---
### Introducing WOOLHAVEN: Cult of the Lamb's HUGE New Story Expansion
Source: https://massivemonster.com/blog/introducing-woolhaven-cult-of-the-lambs-huge-new-story-expansion
h2. Woolhaven, a HUGE new expansion to Cult of the Lamb, releases early 2026!
Winter has arrived, and a forgotten God calls from the mountain.
Uncover the past. Guide the lost souls of your kin, and rebuild your flock.
Last of the lambs, **the fate of Woolhaven lies with you.**
**[https://www.youtube.com/watch?v=PgG59KTjDqs](https://www.youtube.com/watch?v=PgG59KTjDqs){rel="[\"nofollow\"]"}**
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h2. The Next Major Expansion for Cult of the Lamb!
A lost God calls you from a mysterious mountain: you must rebuild the flock and reawaken winter to uncover the truth of the fallen lambs. Face the past before it consumes you in this full-length, feature-packed expansion!
h2. 🏔️ **Explore the Mountain – Two New Dungeons!**
- Venture into a new realm of blizzards, twisted secrets, and corrupted creatures lurking beneath the snow.
h2. 🐑 **Discover Woolhaven – The Lost Home of the Lambs**
- Once the home of the lambs - now an echo of the past.
- Return the lost souls of Woolhaven to their home, and learn the long forgotten history of lambkind
h2. ❄️ **Survive the Winter**
- Endure harsh blizzards and freezing temperatures that threaten your Cult’s survival.
- Build new structures, and protect your loyal Followers from frostbite and famine.
h2. **Ranching and Rare Beasts**
- Tame and ride them, care for them, love them - eat them...?
And much more - we have so much to share with you between now and release.
Every soul redeemed on the mountain defiles it further, threatening all of The Lands of the Old Faith. Can you undo the sins of the past?
**One Last Note From Us**
As many of you know, our Audio Director and long-time friend, Narayana Johnson AKA Riverboy, passed away earlier this year.
Narayana had a huge hand in the creation of the music and voice-over work for Woolhaven before he passed this year.
These songs are some of our favourites he ever made, and with the help of Power Up Audio and Arrowbird, who had been working closely over the last couple of years on the soundtrack with Riverboy, they have helped create the sound of Woolhaven from Narayana's work.
A lot of our boy is in this update, it is truly something special - we're super excited to share more information with you *very* soon.
---
### River Boy Forever
Source: https://massivemonster.com/blog/river-boy-forever
Description: As many of our players know, partway through the development of our Woolhavenexpansion, our Audio Director and friend Narayana Johnson AKA River Boy passed away.
As many of our players know, partway through the development of our *Woolhaven*expansion, our Audio Director and friend Narayana Johnson AKA River Boy passed away.
This was obviously a really difficult time for our team. Massive Monster is a small studio where we all work closely together. And more than that, we’re all friends. Narayana was a vivid, creative, irreplaceable part of our team, and our game, and our lives. We miss him a lot.
After some time off, and a trickled return to work, we began working on *Woolhaven*again. Preserving and honouring Narayana’s contributions and legacy was incredibly important to us, and something we wanted to do right for our boy. Narayana had done some incredible work already, but there was still a lot left to do, so we wanted to share some insight into our process for those who care as deeply about his work as we do.
Narayana had finished a lot of the new tracks and motifs for *Woolhaven*before we lost him - the tracks for the new dungeons; the Executioner boss track (featuring vocals by the Executioner voice actor herself, Zea Wolfe) and the new miniboss tracks; the spooky Woolhaven town theme; the songs that play in winter in the Cult base. You’ll agree that they’re all certified bangers. He’d recorded and directed a bunch of the new VO and worked on countless other sonic moments that bring a game to life. He worked hard on everything, until it was all as close to perfect as he could make it. We hope that when you hear it, you can hear the love he poured into his music.
But Narayana had already been working with another artist since the start of *Woolhaven's* development - Ray Vavasis AKA Arrowbird, a Sydney-based singer/songwriter & producer. Narayana had been a fan of Ray’s work already (and Ray had been a fan of Narayana’s, too), and brought her onboard so she could lend her vocals to the music of *Woolhaven*, and learn the ropes of composing for games. Ray worked with Naryana on the main winter theme (that’s her singing), and some of you might already be familiar with her; she performed with Narayana at our *Indoctrinate* party at Melbourne International Games Week in 2024. Narayana brought Ray to Massive Monster, and we’re so glad he did.
After Narayana died, it took a village to even try and fill the creative void that he left in his wake. Ray picked up where Narayana had left off, running with the ideas, themes, and motifs he'd begun developing. She scored all the remaining major moments of *Woolhaven*, designing the soundscape of Yngya (including giving her a voice), most of the new stings (the short musical phrases that give certain interactions that extra punch), and scoring the trailers and cutscenes. She honoured Narayana in everything she did, repurposing samples of his voice, his flute, his old music, and crafting it into something that perfectly mixes the new and the old.
The new minigame has a soundtrack that was created by Narayana’s niece and lifelong collaborator, Kalyani Ellis AKA Local Woman. Kalyani and Narayana together made up electronic music duo Willow Beats, before embarking on their own solo projects. So much of Narayana’s legacy lives on in both Kalyani and Ray.
Craig and his team at Power Up Audio had already been working on a lot of the expansions’ SFX needs; after Narayana’s death, they really stepped up, supporting Ray and all of us in getting everything made and implemented, recording the remaining VO themselves, casting a keen and discerning eye over every detail. Adrian, one of our programmers/designers, also leant his expertise to the task, making sure everything was implemented, making sure it matched the standards that Narayana would have wanted.
And for the last few things we needed, we went through Narayana’s old work - tracks that had been cut from previous updates, or made for other projects, or that had developed into the iconic pieces we know today, and we used those.
So this expansion is a mixtape of his life; old tracks and never-heard-before tracks, tracks he made solo, tracks he made with friends old and new, tracks he’ll never get to hear by artists he loved, tracks that we hope you’ll love too.
We wouldn’t have made it through this without all the people behind the scenes who put so much of their love and effort into making *Woolhaven*into something Narayana would have been proud of. Thank you for your support.
**River Boy is forever**. He’ll forever be a part of our game and our journey, and we wanted to give a small nod to the impact he’s had on us by including him in the game as a Follower you can find - to remind us all of his brilliance and the way he saw the world, which we will greatly miss. Take care of him for us.
We love you, Narayana.
Love,
Massive Monster
---
### ANNOUNCING - MASS: a co-working sanctuary for game devs by Massive Monster
Source: https://massivemonster.com/blog/announcing-mass-a-co-working-sanctuary-for-game-devs-by-massive-monster
Description: Melbourne-based studio Massive Monster, developers behind the hit indie game Cult of the Lamb, are excited to announce the launch of MASS, a new co-working space in Collingwood, Victoria.
Melbourne-based studio Massive Monster, developers behind the hit indie game *Cult of the Lamb*, are excited to announce the launch of [MASS](https://mass.co){rel="[\"nofollow\"]"}, a new co-working space in Collingwood, Victoria.
Designed by game developers, for game developers, MASS is a place to not just work but to create, connect, and push the boundaries of creativity and play. Led by Massive Monster’s Creative Director Julian Wilton, and with support from VicScreen & Creative Victoria’s *Digital Games Co-Working Space Project*grant, MASS occupies 1100m2 of the historic Foy & Gibson complex in Collingwood’s vibrant creative precinct. The space will be fit-out by Flack Studio, with project management by Fontic Group, both Melbourne based companies, and will be a community-focused coworking space for game developers, offering state-of-the-art facilities, networking opportunities, and industry-specific resources at below-market price. MASS is a place of *workship* - where game developers are able to love, respect, and work towards something that means a lot to them.
Australia’s reputation for making hit indie games has only grown in recent years, with Melbourne at the forefront - yet the city lacks community efforts and co-working operations that are tailored to the unique needs of game development. The success of *Cult of the Lamb*, which has sold over 4.5 million units worldwide since its 2022 release, has placed Julian and Massive Monster in the position to be able to give back to the Australian games industry, and help highlight Melbourne as a global powerhouse for game development.
MASS will allow Melbourne-based game developers to not only affordably access necessary resources such as build servers, recording and streaming equipment, and the myriad other hardware required to make games, but also to build community. Studies show that co-location and a positive social environment, along with technical tools, facilitates collaboration among diverse professional backgrounds, and supports iterative development and refinement of games ([*source*](https://dl.acm.org/doi/10.1145/1496984.1496993){rel="[\"nofollow\"]"}). By facilitating collaborative workspaces, industry-specific networking opportunities, and mentorships, MASS aims to equip, upskill, and support indie game devs to sustainably grow their practices and incubate their ideas. Active inclusion is also a core value of MASS, which involves a commitment to the amplification of historically underrepresented voices, and ensuring those voices have the resources and opportunities to thrive.
MASS has also enabled the launch of the [**Monster Fund**](/monsterfund), a new investment fund created by Massive Monster. This initiative will support Victoria-based developers in growing their games from prototype to launch. As part of the Monster Fund, recipients will gain access to the MASS co-working space and all the technical, networking, and skillsharing opportunities it offers.
Offering a range of membership options, from private offices to day passes suiting small game studios to individual devs, MASS will be opening its doors in early 2026. To stay up to date with MASS, sign up to the waitlist [**here**](https://www.mass.co/){rel="[\"nofollow\"]"}.
MASS exists to remove any limits to the imagination by building and enabling a community of game developers who push creativity and play into unprecedented spaces. Through devotion to fearless innovation, unbridled creativity, and deep connection, MASS is a creative hub for those shaping the future of play.
Learn more about VicScreen’s support for digital games in Victoria - [Learn more](https://vicscreen.vic.gov.au/funding/games){rel="[\"nofollow\"]"}
---
### Cult of the Lamb: Woolhaven, Out Now!
Source: https://massivemonster.com/blog/cult-of-the-lamb-woolhaven-out-now
h2. Cult of the Lamb: Woolhaven, is Out Now!
h2. A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation.
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h2. **Discover Woolhaven**
Return the lost souls of Woolhaven to their spiritual home and learn the long-forgotten history of lambkind. Rebuild the fallen town to its former glory and reclaim the mountain to restore Yngya’s depleted power, but beware; there is always a price to be paid.
- Find and reforge legendary weapons
- Interact with the former residents of Woolhaven, and revisit the history of Lambkind.
- New NPC's and quests, with characters old and new!
h2. **Survive the Winter**
Endure harsh blizzards and freezing temperatures that threaten your Cult’s survival, and build new structures to keep your Cult warm and protect your Followers from frostbite and famine.
It's not all serious business though!
- Build snowlambs, throw snowballs, and enjoy the festive season with your Followers, who have **new traits, quests, quirks and SO MANY new Follower forms, to keep you entertained.**
- Take up Ranching! Ride, pet, tame and even harvest your adorable ranching animals.
- Beautify your cult with many new Followers, traits, outfits and decorations exclusive to Woolhaven!
h2. **Explore The Mountain**
Venture into a new realm battered by bitter storms, crawling with creatures corrupted with the Rot lurking beneath the snow. Every soul redeemed on the mountain defiles it further, threatening all of The Lands of the Old Faith. Can you undo the sins of the past?
- Battle through two vast new dungeons, where the echoes of the past refuse to rest.
- **Ewefall** : the snowy mountain exterior, and home to Marchosias, the leader of the Free Pack who is determined to end all Gods (that means you).
- **The Rot**: a grotesque mountain interior. The enemies in The Rot have been driven mad with pain and suffering. They will rip themselves apart to stop you, mutating and duplicating.
h2. **New, Requested Features**
- **Expand your base!** There will be ample room for all the new structures and decor, with the option to expand the cult grounds.
- The Exorcism Altar allows you to **reroll Follower traits**, and the Work Tent allows you to assign even more jobs to your faithful Followers - less micromanagement!
- Hold a beautiful marriage ceremony between your Followers, and DIVORCE the ones you have grown to hate!
- The Work Tent means less micromanagement! Connect structures together using it.
- **Elevate your Followers, with promotions!** Medics who work at the Medic Station will be able to heal other Followers, and Carpenters working at the Carpentry Station will be able to rebuild structures for you.
h2. **Diversify Your Cult Even Further!**
- Many, many new adorable faces and beautiful objects for you to add to your cult!
- 52 new Follower forms, 68 new cult decorations, 17 new buildings, outfits, tarot cards, relics, curses and weapons.. there is a lot to discover in Woolhaven!
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h2. **Where to Purchase Woolhaven**
You can purchase Woolhaven on Steam [here](https://store.steampowered.com/app/3840050/Cult_of_the_Lamb_Woolhaven/){rel="[\"nofollow\"]"}, and on your respective e-shop platforms for Nintendo Switch, PlayStation, and Xbox.
{height="4096" width="3254"}
h2. **The Music of Woolhaven**
As many of our players know, partway through the development of our *Woolhaven*expansion, our Audio Director and friend Narayana Johnson AKA River Boy passed away.
Narayana had finished a lot of the new tracks and motifs for *Woolhaven*before we lost him. He’d recorded and directed a bunch of the new VO and worked on countless other sonic moments that bring a game to life.
He worked hard on everything, until it was all as close to perfect as he could make it - We hope that when you hear it, you can hear the love he poured into his music.
The music you hear in Woolhaven was gathered from his work, and came to life in collaboration with amazing talents, such as:
- **Ray Vavasis**AKA [Arrowbird](https://arrowbird.bandcamp.com/music){rel="[\"nofollow\"]"}, a Sydney-based singer/songwriter & producer
- **Kalyani Ellis**AKA [Local Woman](https://localwoman.bandcamp.com/album/27){rel="[\"nofollow\"]"}, Narayana’s niece and lifelong collaborator
- **Craig and his team at [Power Up Audio](https://powerupaudio.com/){rel="[\"nofollow\"]"}**
[If you are interested in learning more behind the music of Woolhaven, please read this post on our website.](/blog/river-boy-forever)
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---
### Limited Edition, Mysterious New Woolhaven Items For Pre-Order!
Source: https://massivemonster.com/blog/limited-edition-mysterious-new-woolhaven-items-for-pre-order
h2. Praise be! 🙏
h2. The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise!
More mysterious items have appeared in our merch store. No one knows where they came from or their purpose - but they won't be here for long (and also will not be restocked!).
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**New Tee's, Beanie and Sticker:** Embodying the deadly essence of Winter, and The Rot.
**Glowing Lamb Pin**: This adorable pin will help you find your way in the dark!
**Cult of the Lamb Blanket:** This is no ordinary tapestry, but a symbol of something *godly*. This stunningly designed woven blankie makes for both a devious display of your devotion to the one true Lamb, and will ensure you survive the harshest of cult winters!
Check everything out on the [US Devolver Store](https://merch.devolverdigital.com/collections/cult-of-the-lamb){rel="[\"nofollow\"]"}, or our [Global Store!](https://merch.devolverdigital.co/collections/cult-of-the-lamb){rel="[\"nofollow\"]"}
---
### Blog · Massive Monster
Source: https://massivemonster.com/blog?category=cult-of-the-lamb
Description: News from your favourite monster, exploring our game development process, exciting updates & announcements and guides on how to eat your foes.
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h1. Monster News
News from your favourite monster about our game development process, exciting announcements and updates, and guides on how to best eat your foes.
-  ## [Cult of the Lamb: Woolhaven, Out Now!](https://massivemonster.com/blog/cult-of-the-lamb-woolhaven-out-now)**Julian Wilton**·27 Jan 2026
Cult of the Lamb: Woolhaven, is Out Now! A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation. -  ## [River Boy Forever](https://massivemonster.com/blog/river-boy-forever)**Julian Wilton**·8 Jan 2026
Narayana Johnson AKA River Boy did some incredible work on Woolhaven, so we wanted to share some insight into the process for those who care as deeply about his work as we do. -  ## [Introducing WOOLHAVEN: Cult of the Lamb's HUGE New Story Expansion](https://massivemonster.com/blog/introducing-woolhaven-cult-of-the-lambs-huge-new-story-expansion)**Julian Wilton**·20 Aug 2025
Woolhaven, a HUGE new expansion to Cult of the Lamb, releases early 2026! -  ## [Cult of the Lamb PAX24 Cosplay Competition](https://massivemonster.com/blog/cult-of-the-lamb-pax24-cosplay-competition)**Julian Wilton**·26 Aug 2024
The One Who Waits was witnessed your passion for cosplay and has decided to reward it!Step up and showcase your beautiful cosplay at the Massive Monster booth at PAX Aus 2024. Prizes await the faithful, with over $1000 to be won. -  ## [Celebrate Melbourne International Games Week, Cult Style!](https://massivemonster.com/blog/celebrate-melbourne-international-games-week-cult-style)**Julian Wilton**·26 Sept 2023
As a small team based in Melbourne, we're super excited to participate in celebrating all things Cult of the Lamb next week! -  ## [Cult of the Lamb x Don't Starve Together!](https://massivemonster.com/blog/cult-of-the-lamb-x-dont-starve-together)**Julian Wilton**·30 Aug 2023
In case you missed it - we recently partnered up with the wonderful team behind Don't Starve Together, Klei Entertainment, to celebrate their 10 year anniversary by bringing a new, exciting update to Cult of the Lamb! -  ## [New Merch, New Vole! Mysterious New Items Now in Store!](https://massivemonster.com/blog/new-merch-new-vole-mysterious-new-items-now-in-store)**Julian Wilton**·30 Aug 2023
The Devolver Store has answered your earnest prayers for new Cult of the Lamb merchandise! More mysterious items have appeared in our merch store. No one knows where they came from or their purpose, but they sure are deviously cute! -  ## [Cult of the Lamb: An Update From Us](https://massivemonster.com/blog/cult-of-the-lamb-an-update-from-us)**Julian Wilton**·4 Aug 2023
An important update from our team regarding the roadmap, our very first animated short, and more! -  ## [Cult of The Lamb † Release Date Announcement + Steam Demo](https://massivemonster.com/blog/cult-of-the-lamb-release-date-announcement-steam-demo)**Julian Wilton**·9 June 2022
We are happy to announce that Cult of the Lamb will be released on PC & all major consoles on August 11. -  ## [Pre-Order Cult of the Lamb Merch!!](https://massivemonster.com/blog/pre-order-cult-of-the-lamb-merch)**Julian Wilton**·26 May 2022
Show your devotion to the most adorable cult in the land with these high-quality threads ONLINE at the Devolver Digital Store! -  ## [† CULT OF THE LAMB † Console Announcement](https://massivemonster.com/blog/cult-of-the-lamb-console-news)**Julian Wilton**·23 Feb 2022
We are excited to welcome followers on every console into the warm embrace of the cult. Watch for another sermon to find out WHEN the game will be released. Venture forth loyal followers, and spread the word of the lamb! -  ## [Announcing our New Game † CULT OF THE LAMB †](https://massivemonster.com/blog/announcing-our-new-game-cult-of-the-lamb)**Julian Wilton**·16 Aug 2021
Charismatic developer Massive Monster and their faithful followers at Devolver Digital have announced Cult of the Lamb, an adorably dark game about running a cult in a crumbling world of ritual and ruin, utilising a powerful gameplay loop of base building and dungeon crawling. Revealed during today’s Opening Night Live showcase, Cult of the Lamb will begin recruiting loyal worshipers ahead of its launch in early 2022 for PC and consoles.
[**Our Games **](https://massivemonster.com/games)
---
### Blog · Massive Monster
Source: https://massivemonster.com/blog?category=general
Description: News from your favourite monster, exploring our game development process, exciting updates & announcements and guides on how to eat your foes.
Right-click for brand kit
YouTubeXBlueskyDiscord
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h1. Monster News
News from your favourite monster about our game development process, exciting announcements and updates, and guides on how to best eat your foes.
-  ## [ANNOUNCING - MASS: a co-working sanctuary for game devs by Massive Monster](https://massivemonster.com/blog/announcing-mass-a-co-working-sanctuary-for-game-devs-by-massive-monster)**Julian Wilton**·16 Nov 2025
Designed by game developers, for game developers, MASS is a place to not just work, but to create, connect, and push the boundaries of creativity and play. -  ## [Taking Up Space - Melbourne Games Week Networking Event](https://massivemonster.com/blog/taking-up-space-melbourne-games-week-networking-event)**Julian Wilton**·5 Aug 2024
Massive Monster and ACMI are proud to present Taking Up Space, an opportunity to bring women and gender diverse game developers together for an afternoon of talks, networking, and solidarity. -  ## [A Message From the Team, Post-PAX!](https://massivemonster.com/blog/a-message-from-the-team-post-pax)**Julian Wilton**·19 Oct 2023
We have finally come to the end of Melbourne International Games Week! We laughed, we cried, and we all praised the Lamb in real life! -  ## [Intro to 2D Unity Shaders!](https://massivemonster.com/blog/intro-to-2d-unity-shaders)**Julian Wilton**·6 Oct 2020
Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro. -  ## [Massive Monster Receives Film Victoria Grant](https://massivemonster.com/blog/massive-monster-receives-film-victoria-grant)**Julian Wilton**·23 Jan 2020
Massive Monster receives grant from Film Victoria for their new unannounced project!
[**Our Games **](https://massivemonster.com/games)
---
### Blog · Massive Monster
Source: https://massivemonster.com/blog?category=the-adventure-pals
Description: News from your favourite monster, exploring our game development process, exciting updates & announcements and guides on how to eat your foes.
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h1. Monster News
News from your favourite monster about our game development process, exciting announcements and updates, and guides on how to best eat your foes.
-  ## [The Adventure Pals - Two years of sales report](https://massivemonster.com/blog/the-adventure-pals-2-years-of-revenue)**Julian Wilton**·5 Apr 2020
Hey it's our birthday, wonder what is in the cake. Maybe some juicy financial information that may help you make informed decisions around game development. -  ## [The Adventure Pals - Porting To Console - Part 1](https://massivemonster.com/blog/the-adventure-pals-porting-to-console-via-unity-part-1)**Julian Wilton**·22 Jan 2020
In this series of technical articles we will discuss how the existing game written in Haxe/OpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going via Unity - ## [The Adventure Pals - Supporting Australian Fire Relief](https://massivemonster.com/blog/the-adventure-pals-supporting-australian-fire-relief)**Julian Wilton**·19 Jan 2020
The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through charities such as RSPCA, Wires, WWF & The Australian Red Cross.
[**Our Games **](https://massivemonster.com/games)
---
### Blog · Massive Monster
Source: https://massivemonster.com/blog?category=whisky
Description: News from your favourite monster, exploring our game development process, exciting updates & announcements and guides on how to eat your foes.
Right-click for brand kit
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h1. Monster News
News from your favourite monster about our game development process, exciting announcements and updates, and guides on how to best eat your foes.
-  ## [Whisky Review - Laphroaig feat. Jay](https://massivemonster.com/blog/whisky-review-laphroaig-feat-jay)**Jay Armstrong**·13 Aug 2020
In the next chapter of our exploration of that beautiful fermented grain drink we call Whisky, Jay takes the reigns to discuss his favourite highland tipple. -  ## [Whisky Review - The Hakushu feat. Julian](https://massivemonster.com/blog/whisky-review-the-hakushu-feat-julian)**Julian Wilton**·4 Aug 2020
Join us as we at Massive Monster explore our favourite fermented grain juice; whisky! We'll be exploring other interests & hobbies outside of our game making.
[**Our Games **](https://massivemonster.com/games)
---