Unity Shader Graph 2D an artists Guide

Intro to 2D Unity Shaders!

Julian Wilton
By Julian WiltonCREATIVE DIRECTOR

Follow along as I explore my limited knowledge of shaders! I'll let you know how the basics work along with getting your first one set up in unity. This is from my personal experience of learning shaders, and is very intro.


This is a look into making shaders for 2D Sprite shaders, which isn't too different to making normal shaders. Just requires more limited inputs.

A basic shader is made of the FRAGMENT & VERT passes. The FRAG pass is the pixel information to render. It is broken down into RGBA values which represent a texture. The VERT pass is used to re-position vertices on the mesh of the sprite and is broken down into X Y & Z positions. While using a Sprite Renderer you are essentially using a quad mesh. So there is 4 vertices inside the sprite mesh.

Follower along in the video as I make a shader in unity using shader graph for a 2D sprite using the Universal Render Pipeline.

Julian Wilton
Written By
Julian Wilton
CREATIVE DIRECTOR

Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find.

Related Articles

Join The Monster Club
Find out what your favourite monster is up to, from eating enemies to creating cool new games.
© 2026 Massive Monster. All rights reserved.